GameStop 2014 Annual Report Download - page 35

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Trademarks
We have anumberoftrademarks and servicemarks, including “GameStop,” “Game Informer,” “EB Games,” “Electronics
Boutique,” “Spring Mobile,” “Simply Mac,” “Kongregate,” “Power to the PlayersTM”and “PowerUp Rewards,” which have been
registered by us with the United States Patent and Trademark Office. For many of our trademarks and servicemarks, including
“Micromania,” we also have registered or have registrations pending with the trademark authorities throughout the world. We
maintain apolicy of pursuing registration of our principal marks and opposing anyinfringement of ourmarks.
Employees
We have approximately 18,000 full-time salaried and hourly employees and between 29,000 and 55,000 part-time hourly
employees worldwide, depending on the time of year.Fluctuation in the number of part-time hourly employees is due to the
seasonality of our business. We believethatour relationship with our employees is excellent. Some of our international employees
are covered by collective bargaining agreements, while none of our U.S. employees are represented by alabor union or are members
of acollective bargaining unit.
Available Information
We make available on our corporate website (www.gamestopcorp.com), under “Investor Relations —SEC Filings,” free of
charge, our annual reports on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and amendments to those
reports as soon as reasonably practicable after we electronically file or furnish such material to the Securities and Exchange
Commission (“SEC”). Youmay read and copy this information or obtain copies of this information by mail from the Public
Reference Room of the SEC, 100 FStreet, N.E., Washington, D.C. 20549, at prescribed rates. Further information on the operation
of the SEC’s Public Reference Room in Washington, D.C. can be obtained by calling the SEC at 1-800-SEC-0330. The SEC also
maintains awebsite that contains reports, proxy statements and other information about issuers, like GameStop, who file
electronically with the SEC. The address of that site is http://www.sec.gov. In addition to copies of our annual reports on Form 10-
K, quarterly reports on Form 10-Q, current reports on Form 8-K, and amendments to those reports, our Code of Standards, Ethics
and Conduct is available on our website under “Investor Relations —Corporate Governance” and is available to our stockholders
in print, free of charge, upon written request to the Investor Relations Department at GameStop Corp., 625 Westport Parkway,
Grapevine, Texas 76051.
16
Item 1A. Risk Factors
An investment in our company involves ahighdegreeofrisk. Youshouldcarefully consider the risks below,together with
the other information contained in this report, before you make an investment decision with respect to our company.The risks
described below are not the only ones facing us. Additional risks not presently known to us, or that we consider immaterial, may
also impair our business operations. Any of the following risks could materially adversely affect our business, operating results
or financial condition, and could cause adecline in the trading price of ourcommonstock and the valueofyourinvestment.
Risks Related to Our Business
If economic conditions do not improve, demand for the products we sell may decline.
Sales of our products involve discretionary spending by consumers. Consumers are typically more likely to make discretionary
purchases, including purchasing video game products, when there are favorable economic conditions. In recent years, poor
worldwide economic conditions have led consumers to delay or reduce discretionary spending, including purchases of the products
we sell. If conditions do not continue to improve, or deteriorate, these delays or reductions may continue, which could negatively
impact our business, results of operations and financial condition.
The electronic game industry is cyclical and affected by the introduction of next-generation consoles, which could
negatively impact the demand for existing products or our pre-owned business.
The electronic game industry has been cyclical in nature in response to the introduction and maturation of new technology.
Following the introduction of new video game platforms, sales of these platforms and related software and accessories generally
increase due to initial demand, while sales of older platforms and related products generally decrease as customers migrate toward
the new platforms. Anew console cycle began when Nintendo launched the WiiUin November 2012 and Sony and Microsoft
launched their next generation of consoles, the PlayStation 4and Xbox One, in November 2013. If the new video game platforms
are not successful, our sales of video game products could decline. The introduction of these next-generation consoles could
negatively impact the demand for existing products or our pre-owned business, which could have anegative impact on our sales
and earnings.