GameStop 2013 Annual Report Download - page 13

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2013 ANNUAL REPORT POWER TO THE PLAYERS
11
GAMESTOP DIGITAL: DELIVERING GAMES IN NEW WAYS Digital receipts grew 15% to $724 million,
as we remain committed to providing gamers access to the latest video games any
way, anywhere and anytime they want. We continue to leverage our broad store
base and our strong vendor relationships to bring digital content to our customers.
The PS4 launch drove a
significant increase in the
sale of PlayStation Plus with
3.4 times more purchases of
the subscription service since
launch than the entire amount
sold prior to launch.
DLC sold at the time of a new
game launch is becoming an
industry-wide best practice.
GameStop is well positioned
to help drive consumer
adoption and continues to
drive market share gains.
Game Informer digital edition
has grown to over 3 million
subscribers across 15
countries worldwide
making it the largest digital
magazine in the world.
Kongregate, our online and mobile game developer continued its growth streak, driven by 3
million monthly unique visitors. Kongregate also released its first nine mobile games for the
iOS and Android platforms in 2013, including Sheep Happens and Tyrant: Unleashed.
The growth of PC digital sales in 2013 was
primarily driven by the 160% increase in
Steam Wallet sales.