Zynga 2012 Annual Report Download - page 55

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expenditures generally occur months in advance of the launch of a new game or the release of new content, and
the resulting revenue may not equal or exceed our development costs.
Player acquisition costs. We utilize advertising and other forms of player acquisition and retention to grow
and retain our player audience. These expenditures generally relate to the promotion of new game launches and
ongoing performance-based programs to drive new player acquisition and lapsed player reactivation. Over time,
these acquisition and retention-related programs may become either less effective or more costly, negatively
impacting our operating results. Due to the amendment of our agreement with Facebook, effective March 31,
2013, we may incur increased player acquisition costs as our ability to cross-promote traffic to games that are
offered on platforms other than Facebook, for example, games offered on our With Friends Network, as well as
our RMG offerings with bwin.party, will be limited by Facebook’s standard terms of service, subject to certain
exceptions.
New market development. We are investing in new distribution channels such as the With Friends Network,
mobile platforms, other social networks and international markets to expand our reach and grow our business.
For example, we have continued to hire additional employees and acquire companies with experience developing
mobile applications. We have also invested resources in integrating and operating some of our games on
additional platforms, including Google+, mixi, Tencent, and our With Friends Network. Our ability to be
successful will depend on our ability to obtain users on our With Friends Network , interest third-party game
developers, attract advertisers and successfully extend our With Friends Network to mobile.
During 2012, we expanded our efforts into RMG markets by entering into an agreement with bwin.party to
offer RMG products in the UK and filing an application for Preliminary Finding of Suitability with the Nevada
Gaming Control Board. We will continue to explore RMG options in regulated markets as well as take actions in
preparation for potential legislative developments.
As we expand into new markets and distribution channels, we expect to incur headcount, marketing and
other operating costs in advance of the associated bookings and revenue. Our financial performance will be
impacted by our investment in these initiatives and their success.
Stock-based expense. Prior to our initial public offering, we granted ZSUs to our employees that generally
vested upon the satisfaction of both a service-period condition of up to four years and a liquidity event condition,
the latter of which was satisfied upon our initial public offering. Because the liquidity event condition was not
met until our initial public offering, prior to the fourth quarter of 2011, we had not recorded any expense related
to our ZSUs. In the twelve months ended December 31, 2012, we recognized $204.7 million, of stock-based
expense related to ZSUs.
Hiring and retaining key personnel. Our ability to compete and grow depends in large part on the efforts and
talents of our employees. During 2012, we experienced increased employee attrition. Retaining key employees is
critical to our ability to grow our business and execute on our business strategy.
Cost of Revenue and Operating Expenses
Cost of revenue. Our cost of revenue consists primarily of web hosting and data center costs related to
operating our games, including: depreciation and amortization; consulting costs primarily related to third-party
provisioning of customer support services; certain payment processing fees, and salaries, benefits and stock-
based expense for our customer support and infrastructure teams. Our infrastructure team includes our network
operations and payment platform teams. Credit card processing fees, allocated facilities costs and other
supporting overhead costs are also included in cost of revenue.
Research and development. Our research and development expenses consist primarily of salaries, benefits
and stock-based expense for our engineers and developers. In addition, research and development expenses
include outside services and consulting, as well as allocated facilities and other supporting overhead costs. We
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