GameStop 2009 Annual Report Download - page 23

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Used Video Game Products. We believe we are the largest retailer of used video games in the world. We
provide our customers with an opportunity to trade in their used video game products in our stores in exchange for
store credits which can be applied towards the purchase of other products, primarily new merchandise. We have the
largest selection (approximately 3,000 SKUs) of used video game titles which have an average price of $18 as
compared to an average price of $43 for new video game titles and which generate significantly higher gross
margins than new video game products. Our trade-in program provides our customers with a unique value
proposition which is generally unavailable at mass merchants, toy stores and consumer electronics retailers. This
program provides us with an inventory of used video game products which we resell to our more value-oriented
customers. In addition, our highly-customized inventory management system allows us to actively manage the
pricing and product availability of our used video game products across our store base and to reallocate our
inventory as necessary. Our trade-in program also allows us to be one of the only suppliers of previous generation
platforms and related video games. We also operate refurbishment centers in the U.S., Canada, Australia and
Europe where defective video game products can be tested, repaired, relabeled, repackaged and redistributed back
to our stores.
PC Entertainment and Other Software. We purchase PC entertainment software from over 25 publishers,
including Electronic Arts, Microsoft and Vivendi Universal. We offer PC entertainment software across a variety of
genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation.
Accessories and Other Products. Video game accessories consist primarily of controllers, memory cards and
other add-ons. We also carry strategy guides, magazines and trading cards. We carry over 300 SKUs of accessories
and other products. In general, this category has higher margins than new video game and PC entertainment
products.
Store Operations
As of January 30, 2010, we operated 6,450 stores, primarily under the GameStop name. We design our stores to
provide an electronic gaming atmosphere with an engaging and visually captivating layout. Our stores are typically
equipped with several video game sampling areas, which provide our customers the opportunity to play games
before purchase, as well as equipment to play video game clips. We use store configuration, in-store signage and
product demonstrations to produce marketing opportunities both for our vendors and for us.
Our stores average approximately 1,400 square feet and carry a balanced mix of new and used video game
products and PC entertainment software. Our stores are generally located in high-traffic “power strip centers,” local
neighborhood strip centers, high-traffic shopping malls and pedestrian areas, primarily in major metropolitan areas.
These locations provide easy access and high frequency of visits and, in the case of strip centers and high-traffic
pedestrian stores, high visibility. We target strip centers that are conveniently located, have a mass merchant or
supermarket anchor tenant and have a high volume of customers.
Site Selection and Locations
Site Selection. Site selections for new stores are made after an extensive review of demographic data and
other information relating to market potential, competitor access and visibility, compatible nearby tenants,
accessible parking, location visibility, lease terms and the location of our other stores. Most of our stores are
located in highly visible locations within malls and strip centers. In each of our geographic segments, we have a
dedicated staff of real estate personnel experienced in selecting store locations.
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