NVIDIA 2015 Annual Report Download - page 13

Download and view the complete annual report

Please find page 13 of the 2015 NVIDIA annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 183

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183

> We launched SHIELD, our first living-room entertainment
device, in March 2015. SHIELD is the most advanced
smart TV device on the market, and early reviews have
been fantastic. Smart TV consoles are revolutionizing our
TV experience, just as smartphones revolutionized mobile
communications. Tens of millions of these devices are
sold each year, with growth over 50 percent annually.
We see this as a very large market where we can make
a great, sustainable contribution.
> Our invention engine continues to fire. We introduced
Maxwell, our 10th generation GPU architecture and a
breakthrough in performance and efficiency. We also
launched Tegra X1, our latest mobile superchip, which
is at the heart of our DRIVE automotive computers and
our SHIELD devices.
We faced challenges during the year in commodity phone
and PC markets. But our strategy is to engage component
opportunities only where OEMs value our differentiation.
And to focus our resources on growth markets – gaming,
automotive, enterprise, and high performance computing
& cloud.
11
2015 ANNUAL REVIEW
Our financial results reached record levels in fiscal 2015,
with revenue up 13 percent to $4.7 billion and gross margins
widening 60 basis points to 55.5 percent. GAAP EPS rose
51 percent to $1.12 a share. And we returned $1 billion to
shareholders through dividends and stock repurchases.
The successful execution of our strategies drove a year
of progress:
> We created new products that bring our world-leading
visual computing capabilities to customers through
mobile and cloud platforms. Our data center and cloud
platform businesses, Tesla and GRID, grew 60 percent.
Our mobile platform businesses, including auto,
grew 45 percent.
> We introduced specialized, software-rich visual
computing products for large vertical markets. Our
market share for discrete GPUs hit a record 72 percent –
not only because our GeForce GPUs are best-in-class,
but because GeForce is a “game platform” within the
PC, and is loved by gamers all over the world.
600
1200
1800
2400
2014 2015
GAMING
Revenue in Millions
36% YoY
50
100
150
200
2014 2015
AUTOMOTIVE ENTERPRISE
85% YoY
225
450
675
900
2014 2015
HPC AND CLOUD
75
150
225
300
2014 2015
4% YoY 53% YoY
PC AND MOBILE OEMs
400
800
1200
1600
2014 2015
-13% YoY
REVENUE BY MARKET