Electronic Arts 2016 Annual Report Download - page 9

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Proxy Statement
In this Proxy Statement, we may make forward-looking statements regarding future events or the future financial
performance of the Company. Statements including words such as “anticipate,” “believe,” “estimate” or
“expect” and statements in the future tense are forward-looking statements. These forward-looking statements
are subject to risks and uncertainties that could cause actual events or actual future results to differ materially
from those set forth in the forward-looking statements. Please refer to the Annual Report for a discussion of
important factors that could cause actual events or actual results to differ materially from those discussed in this
Proxy Statement. These forward-looking statements speak only as of the date of this Proxy Statement; we assume
no obligation to, and do not necessarily intend to, update these forward-looking statements. Risks and
uncertainties that may affect our future results include, but are not limited to, those discussed under the heading
“Risk Factors,” in our Annual Report.
2016 PROXY STATEMENT SUMMARY AND HIGHLIGHTS
This summary highlights certain information contained in this Proxy Statement. It does not contain all the
information found in this Proxy Statement, and it is qualified in its entirety by the remainder of this Proxy
Statement which was distributed and/or made available via the Internet to stockholders on or about June 10, 2016
along with the Electronic Arts Inc. Notice of 2016 Annual Meeting of Stockholders, Annual Report and form of
proxy. You are encouraged to read the entire Proxy Statement carefully before voting. In this Proxy Statement,
the terms “EA,” “we,” “our” or “the Company” refer to Electronic Arts Inc.
FINANCIAL AND OPERATING HIGHLIGHTS
Fiscal 2016 was a very good year for EA. Our core strategies delivered award-winning games and services to our
players and deep player engagement. This, together with strong execution, generated strong financial results for
the Company.
We were the number one publisher on PlayStation®4 and Xbox One consoles and the number four publisher on
mobile in the Western World for calendar year 2015 based on available sources and EA estimates. We
accomplished these results while controlling operating expenses through disciplined cost management. Our
financial results reflect these accomplishments, as we exceeded our net revenue and earnings per share guidance
for fiscal 2016, drove higher gross margins, increased our cash provided by operations and invested in new
products and services for the future. As part of our commitment to return value to our stockholders, we
authorized a new $500 million share repurchase program in February 2016 and completed this program in March
2016. This program was incremental to the two-year $1 billion dollar program authorized in May 2015.
GAAP Financial and Operating Highlights
We generated $4.40 billion in net revenue and delivered $3.50 in diluted earnings per share.
Our digital net revenue increased to $2.41 billion in fiscal 2016 and represented 55% of our total net
revenue for fiscal 2016.
We delivered net income of $1.16 billion and operating cash flow of $1.22 billion.
Operating profit margins were 20.4%.
Mobile net revenue was $548 million.
Madden NFL 16 was the #1 sports title in the U.S. for calendar year 2015.
We repurchased 15.7 million shares in fiscal 2016 for $1.0 billion.
Star Wars: Battlefront sold in over 14 million copies in fiscal 2016.
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