GameStop 2003 Annual Report Download - page 5

Download and view the complete annual report

Please find page 5 of the 2003 GameStop annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 80

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80

100,000
50,000
0
26,000
41,800
65,100
86,900
2000 2001 2002 2003
0
100,000
2000 2001 2002 2003
122,000
Video Game Software Unit Sales
Growth in Installed Video Game Hardware
50% of Americans over age 6 play
video or computer games.
Note:฀Excludes฀used฀video฀games฀฀฀฀฀฀฀฀฀฀Source:฀International฀Development฀Group
Final฀Fantasy฀X-2฀-PlayStation฀2
200,000
300,000
159,000
213,000
236,000
Source:฀International฀Development฀Group
(In฀Thousands) (In฀Thousands)