GameStop 2003 Annual Report Download - page 3
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Please find page 3 of the 2003 GameStop annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.LegendofZelda:WindWaker-GameCube
videogameproductsgivesusasuperiorpositioninattractingbothavidgamersandthemore
occasional,valueshoppers.Weserveboththemallcustomer,with518storesinmostofthe
bestprojectsinthecountry,andhave1,085stripcenterstoresservingbothneighborhoodand
“big-box”anchoredcenters.
Thehistoryofthevideogamebusinesshasbeendefinedbyaperceptionthatwearecyclically
tiedtotheintroduction,growth,andwaningofthelastmajorhardwareunitinthemarketplace.
Yearsagothatwastrue,butnotintoday’sfarlarger,morediversifiedandinnovativevideogame
market.Itistoooftenassumedthatany“cycle”ismeasuredonlybythenumberofhardware
unitssoldperyearbythedominanthardwareinthemarket.Whilethisisausefulbarometer
ofgrowth,themoreimportantnumberisthecumulativenumberoftotalhardwareunitsinthe
marketplace.
Frequentlywhenaskedabout“thecycle”,weask–Whichcycle?IfweareonlytalkingaboutSony’sPlayStation2,Microsoft’sXbox
andNintendo’sGameCube(themajorcycledrivers),thereisapatternofgrowthandinevitabledeclineaheadofthenextgenera-
tiontechnology.However,whenyouconsidertheintroductionandsalesgrowthofthe“addedcycles”fromNintendo’sintroduction
oftheGameBoyAdvance,theGameBoyAdvanceSP,andlikelythisyearand/orearlynextyear,Nintendo’sDualScreenPortable
(DS)andSony’sfirstmoveintotheportablemarket,PSP,itputsintoperspectivethatthereare
cycleswithincycles
,allcumulatively
drivingthegrowthofourbusiness.Furthermore,animportantpartofourbusinessisbuyingandsellingusedvideogameproducts
whereolderplatformsstilldoverywellforus.Indeed,wecouldputontothecyclemapSony’sPlayStation,Nintendo’sN64,andthe
originalNintendoGameBoy,allofwhicharestillsellinginourstores.Thoseareagroupofgreatcycles!
2.Isn’ttheslowinggrowthrateofthevideogamemarketaconcern?
ItisnotslowingforGameStop.Thetotalmarketforvideogameproductshasgrownfrom$6.6billionin2000to$10.0billionin
2003,andisforecastedtogrowto$10.5billionin2004.Whilethepercentagegrowthratehasdeclined,thecumulativesizeofthe
marketisevergrowing,andGameStopisincreasingourshareofthatmarket.Infact,wehaveincreasedourmarketshareevery
quarterforthelast24quarters,andthesefiguresdonotincludeourusedsales.Weareexcitedaboutthefutureforvideogame
growthandwillcontinuetodevelopnewapproachestoincreaseGameStop’stotalshareofthebusiness.
3.Whataboutincreasingcompetition?
Itistruethatvirtuallyalloftheretailersthathavedepartmentsintheentertainmentcategoryhave
enteredthevideogamebusiness,andmanyhavepaidmoreattentiontothepotentialofvideogame
products.Inaddition,overthelasttwoyears,wehaveseenthemoviespecialistsrepositioningtheir
businessestodomorewithusedvideogameproducts.Competition,oftenpowerfulcompetition,is
afactofretaillife.Ourbasicphilosophyofretailingisthatcompetitioniseverpresent,andwilllikely
grow.Consequently,wehaveneverrestedonoursuccess,takenourincreasingmarketsharefor
granted,orbelievedthatwecouldn’timproveonourbasicbusinessmodel.Ibelievetheproofisin
ourperformance.
Ouroperatingearnings,whencomparedtotheonlyothernationalvideogamespecialist,arefar
superior;ournewstoregrowthhasputusinproximitytothebestofthe“big-boxretailers”,andwehavefoundawaytothrive;and
finally,wehavenodoubtthatthenewentrantsintotheusedbusinesswillpushusevenfasterintoimprovingallareasoftheused
retailingmodel.Wearecontinuingtocustomizeourusedsystemstechnology,accelerateouroperationalefficiencies,andfurther
fine-tunethebuy/sellalgorithmsofthisveryuniquebusinessmodel.
Inretail,webelievewhatwehaveearnedisonlyaheadstartonourcompetitors.Inordertostayahead,wehavetoimproveinall
areasofourbusiness.Ibelievewehave,andwillcontinuetodoso.
ThankyouforyoursupportofGameStop.
R.RichardFontaine
ChairmanoftheBoardand
ChiefExecutiveOfficer