Square Enix 2012 Annual Report Download - page 56

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54
Notes to Consolidated Financial Statements (JPNGAAP)
3. Information on sales, income (loss), assets and other items by reporting segment
Millions of yen
Reporting Segments Adjustment
(Note 1)
Consolidated total
(Note 2)
Digital
Entertainment Amusement Publication Merchandising Total
Net sales
(1) Sales to outside customers ¥71,871 ¥41,921 ¥11,335 ¥2,767 ¥127,896 ¥ ¥127,896
(2) Intersegment sales — — — 0 0 (0) —
Total 71,871 41,921 11,335 2,767 127,896 (0) 127,896
Segment operating income ¥12,602 ¥ 2,552 ¥ 2,575 ¥ 742 ¥ 18,472 ¥ (7,759) ¥ 10,713
Segment assets ¥49,401 ¥23,916 ¥ 5,492 ¥2,957 ¥ 81,767 ¥132,213 ¥213,981
Other items
Depreciation and amortization 1,589 3,363 22 16 4,991 48 5,039
Increases in property and equipment
and intangible assets 936 3,932 1 — 4,870 339 5,209
Notes: 1 (1) Segment adjustments (¥7,759 million) include unallocated corporate operating expenses (¥7,784 million).
(2) Unallocated assets amounting to ¥132,329 million are included in the ¥132,213 million adjustment to segment assets. Most of this amount comprises funds for
management of surplus funds (cash and cash equivalents).
(3) The ¥48 million adjustment to depreciation and amortization is associated with unallocated assets that do not belong to any reporting segment.
(4) The ¥339 million adjustment to increases in property and equipment and intangible assets is associated with unallocated assets that do not belong to any reporting
segment.
2. Segment operating income corresponds to operating income on the Consolidated Statements of Income.
Year ended March 31, 2011
1. Outline of reporting segments
The Company’s reporting segments are business units for which
abstracted financial data is available and periodically reviewed by
the Board of Directors to determine resource allocation and evaluate
business performance.
Under internationally recognized brands, such as SQUARE
ENIX, TAITO and EIDOS, the Company seeks to provide high-quality
entertainment content and services through diverse formats geared to
customer lifestyles.
Accordingly, the Company maintains four business segments, each
dedicated to a particular entertainment content and service format:
(1) the “Digital Entertainment” segment, for interactive digital content
for game consoles, personal computers and mobile phones; (2) the
“Amusement” segment, for amusement facility operation as well as
the sale and rental of arcade game machines; (3) the “Publication”
segment, for publication of comic books, game strategy books and
comic magazines; and (4) the “Merchandising” segment, for planning,
production, distribution and licensing of derivative products. These are
the Company’s reporting segments.
2. Calculating reporting segment sales, income (loss), assets and
other items
Same as the year ended March 31, 2012