Ubisoft 2008 Annual Report Download - page 7
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ANNUAL REPORT 2009UBISOFT
05
“In total, 1,400 new creative talents
came on board. These additional
resources will allow us to develop
games for both present and future
platforms. We therefore continue
to invest in the future and
to prepare for the arrival of
the next-generation consoles.”
withothergamers,buildupcredittoimprovetheircommunity
status,receiveonlinetechnicalsupportordownloadadditional
Ubisoftcontent.
Finally,wewillcontinuetostrengthenourbrandsinorder
toreachanever-increasingconsumerbase.
Ourambitionistodoublesalesofourfranchises;inother
words,wehopetoincreasetheaveragesaleofagamefrom
threetosixmillionunitssold.Toachievethisandestablishour
brandsasthereferencesinthevideogameindustry,wewill
investinourbrandsevenmore.Wewillaimtocreategames
thatareevenmoreconnected,attractive,immersive,intense
andvariedinordertostrengtheneachoneofourbrands.
Wewillalsocontinuebringingourfranchisestoothermedia.
ThisyearwewillbepublishingnewTomClancynovels,and
forthersttime,graphicnovels.Wewillalsobeairingmini-
seriesontheInternetandlaunchingmoregame-related
merchandise.Thisdiversicationwillallowustoreachawider
audienceandstrengthentheoverallappealofourimaginary
worlds.Itwillalsogeneraterevenuesourcesthatweplan
toreinvestinourgamesandbrandsinordertostrengthen
themevenmore.
In conclusion, 2008-2009 was a solid year for Ubisoft.
Overwhelming praise for our line-up at this year’s E3
reinforcesourcondenceinthequalityanddiversityofour
2009-2010offering.Weexpectthesecondsemestertobe
exceptionalwiththehighlyanticipatedlaunchesof
Assassin's
Creed®2,Avatar:TheGame,RedSteel®2,RabbidsGo
HomeTM,
alongsideotheroriginalcreations,licensedgames
andnewadditionstoourcasualgamingranges.
Iwouldliketotakethisopportunitytoextendmywarmthanks
totheUbisoftteams,who,throughtheirtalentandenergy,
enableustomakestrideseachyearinthequalityofour
gamesandthereinforcementofourbrands.Iwouldalsolike
tothankourpartners,shareholdersandgamersforrenewing
theircondenceinUbisofteachyear.