Square Enix 2014 Annual Report Download - page 65

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63
c) Changes to aggregate asset retirement obligations Millions of yen
Fiscal year ended March 31, 2014 Fiscal year ended March 31, 2013
Beginning balance ¥803 ¥152
Increase due to procurement of property and
equipment 3 647
Accretion expense 65
Decrease due to fulfillment of asset retirement
obligations (3) (1)
Ending balance ¥810 ¥803
Matters Relating to Real Estate Leases, Etc.
Year ended March 31, 2014
Not applicable
Year ended March 31, 2013
Not applicable
Segment Information
[Segment Information]
Year ended March 31, 2014
1. Outline of reporting segments
The Company’s reporting segments are business units for which abstracted financial data is available and periodically reviewed by the Board of Directors to
determine resource allocation and to evaluate business performance.
In a rapidly evolving business environment, the Company seeks to provide high-quality entertainment content and services through a variety of environments to
match customer lifestyles.
Accordingly, the Company maintains four business segments, each dedicated to a particular entertainment content and service format: (1) the “Digital
Entertainment” segment, for interactive digital content for game consoles (including handheld game machines), personal computers and smartphones; (2) the
“Amusement” segment, for amusement facility operation as well as the sale and rental of arcade game machines; (3) the “Publication” segment, for publication of
comic books, game strategy books and comic magazines; and (4) the “Merchandising” segment, for planning, production, distribution and licensing of derivative
products. These are the Company’s reporting segments.
2. Calculating reporting segment sales, income (loss), assets and other items
Accounting treatment methods applied to financial results of reporting segments are the same as those used in the preparation of the Company’s consolidated
financial statements. Reporting segment income corresponds to operating income. Intersegment sales are based on prevailing prices in the market for the content
and/or services provided.