Square Enix 2014 Annual Report Download - page 18

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We interviewed the Groups top creators where
they are most at homein their studios in
their respective countriesand we would
like to share with you their thoughts,
ambitions, and dreams.
I actually majored in Japanese-style painting in college—entering the gaming world
was a big leap from a world focused on mineral pigments.
I was attracted to Square Enix due to the high quality of its fantasy worlds, and I
thought I’d like to challenge myself to produce work of the same high standard.
On the development front, it is imaginative power that makes it possible to reach,
and even surpass, this attractiveness and I have felt that the power of expression
derives from communication.
Now that I am involved in creating smartphone titles, I am receiving a lot of
stimulation from dialogue with players. To capture our customers’ hearts in this world
overflowing with digital entertainment, we need attractiveness and power to appeal in
a straightforward manner.
I want to create titles with the unique sense of atmosphere and imagination I
obtained through Japanese traditional paper and mineral pigments, and achieve that
attractiveness to meet our customers’ expectations.
Sayako Hoshino
Art Director, “FINAL FANTASY AGITO”
Previously Graphic Section Leader of the “KINGDOM
HEARTS” series and “FINAL FANTASY TYPE-0,” and Graphic
Director of “DISSIDIA FINAL FANTASY,” Sayako Hoshino is
currently serving as Art Director of the smartphone version
of “FINAL FANTASY AGITO.”
©2012-2014 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.
©SQUARE ENIX CO., LTD. All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA