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President’s Message
Three major MMO titles—“FINAL FANTASY XIV: A
REALM REBORN,” which began operation last August,
“DRAGON QUEST X,” which was launched in August
2012, and “FINAL FANTASY XI,” which has entered its
thirteenth year of operation—maintain nearly 1,000,000
paying subscribers all together, and have established a
solid revenue base.
In the Amusement segment, as a result of streamlining
arcade store operations, our amusement facility business
was showing steady performance compared to existing store
“SENGOKU IXA”
©2010-2014 SQUARE ENIX CO., LTD. All Rights Reserved.
“DRAGON QUEST X”
©2012-2014 ARMOR PROJECT/BIRD STUDIO/
SQUARE ENIX All Rights Reserved.
sales in the previous period. In addition, with regard to the
development and sales of amusement equipment, we
released brand-new machines such as “LORD of VERMILION
III,” “GROOVE COASTER” (arcade version), “GUNSLINGER
STRATOS 2” and others, which obtained favorable results. In
this manner, the Amusement segment has begun to generate
stable revenues, and we shall maintain that ongoing
momentum.
The Publication segment’s results for the fiscal year
ended March 2014 were slightly down from the previous
period, due in part to several popular manga titles having
ended their runs. The fiscal year ending March 2015 will be
a time for us to stock up on titles in preparation for our next
leap, and we should begin to see results from that stock in
the latter half of the fiscal year ending March 2015.
The Merchandising segment is steadily generating sales
and profit. While its sales are relatively small, this segment is
considered important from the perspective of enhancing our
IP offerings, which include original pieces. We therefore
shall maintain this steady profit-generation.
Next, I would like to cover the strategic issues of the
Digital Entertainment segment, our Group’s core business.
Since I was appointed to the position of President last
year, I have been running the Group with emphasis on three
major strategic issues: 1) revisiting long-term, large-scale
development, 2) focusing on smart devices as game
04