Square Enix 2013 Annual Report Download - page 20

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©2013 SQUARE ENIX LTD. All Rights Reserved.
©2007-2013 SQUARE ENIX CO., LTD.
All Rights Reserved.
I am an omnivorous gamer, playing every genre from simulation to
fighting games. Maybe this background is what has led me to produce
a variety of products, from online games and arcade games to
consumer Japanese role-playing games.
Going forward, I want to produce games that would “leave a scar
on players.” This expression may be difficult to understand, but I’m
talking about something like a “life-altering product,” which may sound
scary, too. I used to be a hard-core gamer playing PC and NES games,
taking part in arcade game tournaments, and enjoying tabletop role-
playing games* and board games every week or so. Those things made
me who I am today. I’m sort of a “representative of people whose lives
were changed by games.”
As of today, in 2013, I think that games are not for the masses;
rather, they are articles of taste. I want to create “authentic games” that
would “fanaticize” people, and “change” or even “trouble” their lives.
Those are the kind of products I want to produce.
*
Tabletop role-playing game:
A type of role-playing game in which
participants play the game through
speech, pen-and-paper, and dice.
©
©
A
ts I want to produce.
ts I want to produce
Takamasa Shiba
General Manager of Producer Management Division II
In addition to acting as Producer of various console games, including the
DRAKENGARD series, Takamasa Shiba is currently applying his skills in a
wide range of fields, including producing the arcade game series LORD of
VERMILION.
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