Square Enix 2013 Annual Report Download - page 17

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Basically, my top priority is to create games that customers truly “enjoy,”
while having a solid profit plan. This means the world to me.
I want Square Enix games to recover the customers’ trust, so that
customers can buy our games with confidence.
We are creating games to earn profits, a part of which has to be
returned to the customers in the form of “enjoyment.” That cycle is an
integral part of our business.
I believe that people are expecting Square Enix to deliver RPGs
(role-playing games) with beautiful graphics and deep scenarios. I wish to
be the kind of creator who pinpoints market needs and boldly takes on new
challenges.
Personally speaking, I’m keen to tackle new game experiences using
cloud servers as the backend system.
For over 25 years, Square Enix has created a library of titles—like those in the
“DRAGON QUEST” and “FINAL FANTASY” franchises—that has been beloved by our
customers.
I will create new titles—true originals—that will be beloved for the next 25 years.
I have three slogans that help me achieve this goal:
FAST—Develop titles faster than anyone else,
ONLY ONE—Make it more enjoyable than anyone else, and
MOST—Produce more titles than anyone else.
I promise to create new titles that will evolve as the third and fourth pillars of the
Square Enix library, and I will provide new stories that appeal to you.
©2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved.
Naoki Yoshida
Producer and Director of FINAL FANTASY XIV
Previously Director of DRAGON QUEST: MONSTER BATTLE ROAD and
Chief Planner for DRAGON QUEST X: Mezameshi Itsutsu no Shuzoku
Online, Naoki Yoshida is currently the Producer and Director of FINAL
FANTASY XIV.
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