Square Enix 2013 Annual Report Download - page 16

Download and view the complete annual report

Please find page 16 of the 2013 Square Enix annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 70

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70

My ambition is to create worlds and
experiences that can take audiences to
unforgettable places. My passion has
always been to be part of something that
leaves a permanent mark on the industry,
on peers, and on gamers. To create games
which inspire other people, and become
larger than the moment. I look back on my life and many of my defining memories are
centered on moments that were pivotal in gaming. Those moments of magic now drive
my personal ambition, to create similar lasting memories in other people’s lives.
©SQUARE ENIX LTD. All Rights Reserved.
©2012, 2013 SQUARE ENIX CO., LTD. All Rights Reserved.
Takehiro Ando
General Manager of Special Mobile Business Division II, Game Producer
Previously Producer of various console games, Takehiro Ando is currently
working with hit content for smartphones, including the CHAOS RINGS
series and Kaku-San-Sei Million Arthur.
We interviewed the Groups top creators where they are most
at homein their studios in their respective countries
and we would like to share with you their thoughts,
ambitions, and dreams.
Darrell Gallagher
Head of Product Development and Studios for Square Enix studios in
North America and Europe
Previously Studio Head at Crystal Dynamics, where he worked to oversee
the TOMB RAIDER franchise, prior to that Darrell worked for both Sony
Europe and Rockstar Games for 10 years. In 2013 he became Head of
Product Development and Studios for Square Enix Groups studios in North
America and Europe.
14