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PART I
ITEM 1. BUSINESS
Forward
-
Looking Statements
This Annual Report on Form 10
-
K contains forward
-
looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and
Section 21E of the Securities Exchange Act of 1934, as amended, which are subject to the
safe harbor
created by those sections. Forward
-
looking statements
are based on our management
s beliefs and assumptions and on information currently available to our management. In some cases, you can identify forward
-
looking statements by terms such as
may,
will,
” “
should,
” “
could,
” “
goal,
” “
would,
” “
expect,
” “
plan,
” “
anticipate,
” “
believe,
” “
estimate,
” “
project,
predict,
potential
and similar expressions intended to identify forward
-
looking statements. These statements involve known and unknown risks,
uncertainties and other factors, which may cause our actual results, performance, time frames or achievements to be materially different from any future results,
performance, time frames or achievements expressed or implied by the forward
-
looking statements. We discuss many of these risks, uncertainties and other
factors in this Annual Report on Form 10
-
K in greater detail under the heading
Risk Factors.
Given these risks, uncertainties and other factors, you should
not place undue reliance on these forward
-
looking statements. Also, these forward
-
looking statements represent our estimates and assumptions only as of the
date of this filing. You should read this Annual Report on Form 10
-
K completely and with the understanding that our actual future results may be materially
different from what we expect. We hereby qualify our forward
-
looking statements by these cautionary statements. Except as required by law, we assume no
obligation to update these forward
-
looking statements publicly, or to update the reasons actual results could differ materially from those anticipated in these
forward
-
looking statements, even if new information becomes available in the future.
All references to
NVIDIA,
we,
” “
us,
” “
our
or the
Company
mean NVIDIA Corporation and its subsidiaries, except where it is made clear that the
term means only the parent company.
NVIDIA, GeForce, SLI, Hybrid SLI, GoForce, Quadro, NVIDIA Quadro, NVIDIA nForce, Tesla, Tegra, CUDA, NVIDIA APX, PhysX, Ageia, Mental Images,
and the NVIDIA logo are our trademarks and/or registered trademarks in the United States and other countries that are used in this document. We may also
refer to trademarks of other corporations and organizations in this document.
Our Company
NVIDIA Corporation is the worldwide leader in visual computing technologies and the inventor of the graphic processing unit, or the GPU, a high
-
performance processor which generates realistic, interactive graphics on workstations, personal computers, game consoles, and mobile devices. Our products are
designed to generate realistic, interactive graphics on consumer and professional computing devices. We serve the entertainment and consumer market with our
GeForce graphics products, the professional design and visualization market with our Quadro graphics products, the high
-
performance computing market with our
Tesla computing solutions products, and the handheld computing market with our Tegra computer
-
on
-
a
-
chip products. We have four major product
-
line operating
segments: the GPU business, the professional solutions business, or PSB, the media and communications processor, or MCP, business, and the consumer
products business, or CPB.
Our GPU business is comprised primarily of our GeForce products that support desktop and notebook personal computers, or PCs, plus memory products.
Our PSB is comprised of our Quadro professional workstation products and other professional graphics products, including our NVIDIA Tesla high
-
performance
computing products. Our MCP business is comprised of nForce core logic and motherboard GPU, or mGPU products. Our CPB is comprised of our Tegra and
GoForce mobile brands and products that support netbooks, personal navigation devices, or PNDs, handheld personal media players, or PMPs, personal digital
assistants, or PDAs, cellular phones and other handheld devices. CPB also includes license, royalty, other revenue and associated costs related to video game
consoles and other digital consumer electronics devices. Original equipment manufacturers, or OEMs, original design manufacturers, or ODMs, add
-
in
-
card
manufacturers, system builders and consumer electronics companies worldwide utilize our processors as a core component of their entertainment, business and
professional solutions.
We were incorporated in California in April 1993 and reincorporated in Delaware in April 1998. Our headquarter facilities are in Santa Clara, California. Our
Internet address is www.nvidia.com. The contents of our website are not a part of this Form 10
-
K.
4