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ITEM 7. MANAGEMENT
S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
The following discussion and analysis of our financial condition and results of operations should be read in conjunction with Item 1A. Risk Factors
,
Item 6. Selected Financial Data
,
our Consolidated Financial Statements and related Notes thereto, as well as other cautionary statements and risks described
elsewhere in this Annual Report on Form 10
-
K, before deciding to purchase, hold or sell shares of our common stock.
Overview
Our Company
NVIDIA Corporation is the worldwide leader in visual computing technologies and the inventor of the graphic processing unit, or the GPU, a high
-
performance processor which generates realistic, interactive graphics on workstations, personal computers, game consoles, and mobile devices. Our products are
designed to generate realistic, interactive graphics on consumer and professional computing devices. We serve the entertainment and consumer market with our
GeForce graphics products, the professional design and visualization market with our Quadro graphics products, the high
-
performance computing market with our
Tesla computing solutions products, and the handheld computing market with our Tegra computer
-
on
-
a
-
chip products. We have four major product
-
line operating
segments: the GPU business, the professional solutions business, or PSB, the media and communications processor, or MCP, business, and the consumer
products business, or CPB.
Our GPU business is comprised primarily of our GeForce products that support desktop and notebook personal computers, or PCs, plus memory products.
Our PSB is comprised of our NVIDIA Quadro professional workstation products and other professional graphics products, including our NVIDIA Tesla high
-
performance computing products. Our MCP business is comprised of NVIDIA nForce core logic and motherboard GPU, or mGPU products. Our CPB is comprised
of our Tegra and GoForce mobile brands and products that support netbooks, personal navigation devices, or PNDs, handheld personal media players, or PMPs,
personal digital assistants, or PDAs, cellular phones and other handheld devices. CPB also includes license, royalty, other revenue and associated costs related to
video game consoles and other digital consumer electronics devices. Original equipment manufacturers, original design manufacturers, add
-
in
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card manufacturers,
system builders and consumer electronics companies worldwide utilize our processors as a core component of their entertainment, business and professional
solutions.
We were incorporated in California in April 1993 and reincorporated in Delaware in April 1998. Our headquarter facilities are in Santa Clara, California. Our
Internet address is www.nvidia.com. The contents of our website are not a part of this Form 10
-
K.
Recent Developments, Future Objectives and Challenges
GPU Business
Our GPU business is comprised primarily of our GeForce products that support desktop and notebook PCs, plus memory products. During fiscal year 2009,
we launched several new GPUs in the GeForce family, including the GeForce 9600 GT, the GeForce 9800 GX2, and the GeForce 9800 GTX. We also launched the
GeForce GTX 280 and 260 GPU products, which represent the second generation of our unified architecture and, based on a variety of benchmarks and
resolutions, deliver approximately 50 percent more gaming performance than our GeForce 8800 Ultra GPU. We also launched the GeForce GTX 295 and GeForce
GTX 285 which were designed based on Compute Unified Device Architecture, or CUDA, technology. The GeForce GTX 295 is among the world
s fastest dual
GPU solutions featuring the power of two GeForce GTX 200 GPUs on a single card. The GeForce GTX 285 is among the world
s most powerful single GPU solution
and works efficiently in complex DirectX 10 environments with extreme HD resolutions. We also shipped notebook products from the GeForce 100M Series, which
includes the GeForce G105M and the GeForce G110M to meet the performance demands of today
s visual computing applications. The GeForce G105M is over 55
percent faster than our previous product in its segment, while the GeForce G110M is 35 percent faster than our previous mainstream GPU.
In fiscal year 2009, we completed our acquisition of Ageia Technologies, Inc., or Ageia, an industry leader in gaming physics technology. We believe that
the combination of the GPU and physics engine brands results in an enhanced visual experience for the gaming world. Subsequent to our acquisition of Ageia, we
launched the GeForce 9800 GTX+, GeForce 9800 GT, and GeForce 9500 GT GPUs, which provide support for our PhysX physics engine and CUDA parallel
processing across a wide range of price segments.
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