Ubisoft 2013 Annual Report Download - page 19

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Management Report
2013
14
As regards environmental data:
9 Environmental reporting does not include any data relating to the environmental footprint of
the Group's main suppliers (manufacturers of games, ancillary products, etc.), as the Group
does not have this information at present.
9 As a rule, the Group considers that paper purchased in the year is consumed during the year.
METHODOLOGICAL LIMITS OF THE INDICATORS 1.4.1.6
The indicators may present methodological limits due to:
- A lack of standardization in national/international definitions and legislation;
- The representativeness of the measurements and estimates made;
- The practical methods of collecting and entering information.
EMPLOYEE-RELATED INDICATORS 1.4.2
Ubisoft brings together creative minds to develop original games in a friendly environment in which
each employee has the possibility of growing and getting ahead, surrounded by passionate and
fascinating people. The teams' constant creativity is expressed not only in the development of new
games but also in the way of working on a daily basis.
EMPLOYMENT 1.4.2.1
1.4.2.1.1 General change in Group headcount
Attracting, developing and retaining the finest talent in the industry is one of the key factors
determining Ubisoft’s success. The Company is committed to providing the resources that our teams
need in order to progress, learn and develop their skills and expertise. This enables us to create the
best games of the future, today. Ubisoft has a large internal creative force (with 6,992 employees in
game development) which gives it a genuine competitive advantage.
Ubisoft has a significant impact on the development of local employment. It is a longstanding company
and creator of jobs. Its staff numbers have increased year on year and it has become a top-rated
employer. This trend responds to the Company’s need to gather the skills and teams necessary to
develop its economic activity and achieve the strategic targets it sets.
In 2012/2013, the headcount increased by 993 employees, i.e. almost 14%, to support the Group’s
development. Specifically, this increase includes the team at the THQ Montreal studio (153
employees), which the Group acquired during the year, 621 additional employees at the Montreal site,
113 at the Toronto site and 78 new positions in China (Shanghai).
The breakdown of staff by employment type and contract type remains virtually unchanged over the
period.