Logitech 2004 Annual Report Download - page 68

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8 million cordless products and 4 million webcams in fiscal 2002 alone. At the same time, the Company’s OEM
business was able to realize new opportunities for bundling higher value-added products, including cordless,
audio and optical devices, to compensate for the slumping PC market. The Company added new platforms to its
product portfolio while continuing to enrich the PC experience. After the successful launch of its force feedback
steering wheel for PlayStation®2 in fiscal 2001, the Company launched another highly popular PlayStation2
racing wheel to help strengthen its position in the console peripheral market. Also, the Company successfully
integrated the Labtec business (acquired in March 2001) into its existing operations and expanded the Labtec
brand to encompass additional product categories such as mice and webcams.
Moving into fiscal year 2003, the Company continued to deliver record results, reporting its fifth
consecutive year of record revenues and profitability despite a challenging technology market and a weak PC
industry. The Company reached an important milestone in fiscal 2003, reporting revenues of over $1 billion
during the fiscal year. Revenues during fiscal year 2003 grew 17% over the prior year, with net income
increasing 32% to $99 million. Logitech’s retail business increased 15% for the year, while OEM business grew
23%, as the Company continued to increase the number of products offered to traditional PC customers, as well
as to broaden its presence in the console peripheral market. The growth in revenue was partially attributable to
the strengthening Euro, as a significant portion of Logitech’s sales are denominated in currencies other than the
U.S. dollar. This benefit does not take into account the impact that currency fluctuations have on the Company’s
pricing strategy resulting in it lowering or raising selling prices in a currency in order to avoid disparity with U.S.
dollar prices and to respond to currency-driven competitive pricing actions. Also, the Company continued to
benefit from its acquisition of Labtec with solid growth in its core audio business and new market opportunities
with its line of mobile phone headsets. The Company remained focused on providing high quality products to its
customers and continued investment in research and development, while committed to maintaining its low-cost
structure. Also in fiscal 2003, the Company worked to manage supply chain and logistics issues resulting from
the consolidation of its North American distribution centers to a third party provider in Tennessee, further
complicated by a threatened dock strike on the west coast of North America; and invested in improving internal
processes to support its global operations.
Fiscal year 2004 continued to be challenging for the industry and the Company. In the first quarter, the
Company experienced a decline in its profitability despite growth in revenues, primarily driven by competitive
pressures in select products that drove Logitech to lower product prices. The Company addressed these issues in
the beginning of the second quarter and focused on lower cost new products, cost reductions of existing products
and effective distribution and logistic management; and embarked on a marketing and advertising campaign to
increase brand awareness and promote the cordless connectivity of its products. As a result, Logitech continued
to report growth in revenues and profitability in fiscal year 2004, with revenues growing 15% to $1.3 billion and
net income of $132.2 million, a 34% increase over the prior year. The Company’s OEM business grew 32% over
the prior year, primarily driven by strong sales of its gaming console peripherals. Historically, the Company’s
OEM business was comprised of sales of pointing devices to PC manufacturers. While sales to its traditional
OEM customer base continued to grow in fiscal year 2004, the most substantial growth came from OEM console
peripheral sales. The Company’s retail business grew 12% over the prior year driven by strong sales growth of its
video, audio and gaming products. Despite flat growth in fiscal 2004 of its retail mice sales, Logitech’s business
grew in other retail market categories. The Company continued to be the market leader in the webcam category
and gained substantial market share in the PC audio segment. Also, the Company continued to benefit from the
strong Euro, as a significant portion of Logitech’s sales are denominated in currencies other than the U.S. dollar.
This benefit does not take into account the impact that currency fluctuations have on the Company’s pricing
strategy resulting in it lowering or raising selling prices in a currency in order to avoid disparity with U.S. dollar
prices and to respond to currency-driven competitive pricing actions. The Company’s commitment to
investments in research and engineering resulted in growth opportunities both in the expansion of its product
portfolio and sales growth of its existing product offerings. Finally, while confronted with shortages of certain
components during fiscal year 2004 that resulted in the carrying of buffer stock, the Company was able to
effectively manage working capital and generated record cash from operations of $166.5 million.
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