Ubisoft 2016 Annual Report Download - page 87

Download and view the complete annual report

Please find page 87 of the 2016 Ubisoft annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 216

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216

Corporate social responsibility
4
Employee-related indicators
4.2.3 SKILLS DEVELOPMENT
Ubisoft recruits talented people who are passionate and proud of
the brands created or acquired by the Ubisoft Group and have the
technical skills and expertise required for the speci c characteristics
of the video game industry. Responsibility, initiative, innovation and
creativity are the skills sought. Team players are vital to the Group’s
business and the capacity to work as a team is now an added focus
of team development.
Training 03/31/16 03/31/15
% of payroll spent on training(1)(2) 0.76% 0.94%
Training expenditure €3,418,148 €3,802,581
TOTAL NUMBER OF EMPLOYEES TRAINED 6,090 4,836
of which employees trained in health and safety 101 249
% of average headcount trained 59.56% 50.03%
TOTAL NUMBER OF TRAINING HOURS 115,653 100,579
Average duration of training (in hours) per employee trained 19 20.8
(1) Total expenditure on training as a percentage of payroll
(2) Does not include virtual training, which forms an integral part of the Group’s training opportunities
E-learning via the LMS 03/31/16 03/31/15
Number of e-learning modules accessible to all employees 293 233
Skill-sharing between sites through mobility 03/31/16 03/31/15
Number of international mobility (short- or long-term assignments) 197 259
Training expenditure accounted for just under 0.8% of payroll. 6,090
employees took at least one training course in 2015/2016, i.e. just
under 60% of the Group’s average headcount, compared with 50%
in the previous year. This increase re ects Ubisoft’s commitment
to supporting its teams’ development.
4.2.3.1 A training policy adapted
tothechallenges of the sector
The entertainment sector demands constant technological innovation
and skills development. Inevitably, training is a major priority in
order to keep pace with these changes. The industry is becoming
increasingly digital, particularly in recent years, spawning a direct
connection with consumers.
Training is primarily given in-house. It can be organized locally by
subsidiaries, or internationally at Ubisoft Academies, which offer
intensive, advanced training courses for experienced professionals.
On-the-job learning also ensures that teams remain at the forefront
of their respective elds.
During the year, Ubisoft focused on providing digital skills training
for staff. A new academy was also launched in 2015 to foster closer
ties with consumers. The pilot session of the program, which will be
rolled out in 2016, has helped to align the core competencies of staff
with operational requirements and create opportunities for sharing
and discussion among internal talent from different backgrounds.
Ubisoft also encourages private study and has an e-learning policy
for technical, managerial and behavioral skills, implemented via a
Group training platform so that employees can bene t from bespoke
continuous development. The platform offers a range of e-learning
courses, which are continually enriched with internal and external
content.
Employees with more than a year of seniority are given an annual
appraisal, i.e. 87% of the headcount in 2015/2016, up slightly on
the previous nancial year. The annual appraisal is an important
moment in the year for each employee. Each manager reviews the
performance of his or her teams and contributes to the development
of their skills. This appraisal also makes it possible to prepare for the
year ahead in terms of targets and an individual development plan.
The Group currently offers numerous possibilities for advancement
in France and abroad, within speci c elds and cross-functional
roles. During the year under review, 197 international mobility
assignments took place. International mobility takes place initially
to support business needs, but also responds to a genuine objective
to support employees’ development by providing them with an
international perspective. These mobility assignments encourage
multicultural exchanges and contribute to collaborative work.
- Registration Document 2016 85