Ubisoft 2016 Annual Report Download - page 82

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Corporate social responsibility
4Employee-related indicators
As regards environmental data
The reporting includes data on the environmental impact of
consumables used by the Group’s main suppliers to manufacture
games and ancillary products.
CO
2
emissions from electricity consumption are determined
based on emission factors supplied by the French Environment
and Energy Management Agency (ADEME), or in some cases
by local energy suppliers. Emissions from raw materials and
travel are calculated based on emission factors supplied by the
independent expert who performed the carbon audit in early
2015, using the same methodology.
In terms of water consumption, information is not usually
available for sites where consumption is included in the rental
charge. As a result, comprehensive information cannot be
obtained for the reporting scope.
4.1.7 METHODOLOGICAL LIMITS
OFTHEINDICATORS
The indicators may present methodological limits due to:
a lack of standardization in national/international de nitions
and legislation;
the representativeness of the measurements and estimates made;
the practical methods of collecting and entering information.
4.2 Employee-related indicators
Staff 03/31/16 03/31/15
Total staff(1) 10,667 9,790
(1)
Total headcount excluding the Canadian subsidiary Hybrid TechnologiesInc.(93 employees), not currently integrated in the Group’s human resources scope of reporting
Breakdown of staff by business line 03/31/16 % 03/31/15 %
Production 8,993 84.3% 8,254 84.3%
Business 1,674 15.7% 1,536 15.7%
4.2.1 EMPLOYMENT
4.2.1.1 Dynamic growth in Ubisoft Group
headcount
Attracting, developing and retaining the nest talent in the industry
is one of the key factors determining Ubisoft’s success. The Group
is committed to providing the resources that its teams need in
order to progress, learn and develop their skills and expertise. This
enables the best games of the future to be created, today. With 8,993
employees in game development, Ubisoft is one of the leading gures
in the video game industry and every year wins numerous awards
for its teams’ creative abilities.
At the end of March 2016, Ubisoft had 10,667 employees compared
with 9,790 at the end of March 2015. In the 2015/2016 nancial
year, the headcount therefore increased by 877 employees, i.e. up
9%. This increase was attributable to:
the need to recruit the people and skills necessary for the Group’s
growth;
the integration of new entities within the Group (Lyon studio –
90 people).
The breakdown of staff by business line, employment type and
gender remains unchanged over the period.
Ubisoft brings together creative minds to develop original games in a friendly environment. Each employee has the possibility of growing
and getting ahead, surrounded by people who are passionate about their particular eld of work. The teams’ constant creativity is expressed
not only in the development of new games but also in the day-to-day work environment.
- Registration Document 2016
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