Ubisoft 2016 Annual Report Download - page 83

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Corporate social responsibility
4
Employee-related indicators
Breakdown of staff by employment type 03/31/16 % 03/31/15 %
Full-time employment 10,545 98.9% 9,700 99.1%
Part-time employment 122 1.1% 90 0.9%
Male/female staff 03/31/16 % 03/31/15 %
Women 2,158 20.2% 1,937 19.8%
Men 8,509 79.8% 7,853 80.2%
4.2.1.2 A growing company
Ubisoft is a growing company that manages a high volume of recruitments each year.
These primarily relate to production activities (85% at the end of March 2016, compared with 82% at the end of March 2015).
03/31/16 03/31/15
Total number of hires 2,619 1,856
Redundancies/dismissals 135 190
In order to stimulate its recruitment policy, Ubisoft has an active
policy of supporting young people during, or in addition to, their
initial training. During the year under review, 681 interns and
apprentices completed an enriching and empowering professional
experience at a Ubisoft company, compared with 728 during
the previous year. These internships are instructive and act as a
springboard for joining the Group where 28.9% of interns were
offered a job.
Particular attention is paid to recruiting young talent as they
represent the next in line at the Company against a backdrop of
strong growth. Ubisoft provides them with a career path with a high
level of input and genuine learning opportunities.
Ubisoft offers targeted programs:
launched in 2014, the Graduate Program received its second
intake during the year. The program has been expanded to
include three key businesses for games development. The aim
is to integrate young talent into fast-growing areas of the business
and offer them a two-year training pathway, a year of which
will be spent in a studio abroad. Each graduate has a speci c
mentoring program with a dedicated mentor and takes part in
skills development and sharing sessions. This format improves
knowledge transfer and makes it easier for graduates to adopt
the culture and practices of the business;
several sites have teamed up with local universities or
organizations to train future developers and artists and create
a talent pool for the Group:
summer schools are held at the San Francisco and Bucharest
sites, for example. In Bucharest, summer schools give students
the opportunity to work on all the different aspects of a project.
The best trainee is ultimately offered a position with the
company. In the same vein, the Halifax studio in Canada holds
two Tech Summer Camps at the Discovery Center science
museum. A technical director and artistic director from the
studio teach code and 3D,
the Montreal subsidiary continued its partnership with
The National Theatre School of Canada (École nationale de
théâtre du Canada – ENT), opening the doors of its motion
capture studio to students in their nal year of studies. Ubisoft
offers them the chance to gain a specialist quali cation which
can further their career prospects within the gaming industry,
similarly, the 5th Ubisoft Game Lab Competition, organized by
the Montreal studio in partnership with 10 universities, sets its
sights on identifying the best graduates from specialized courses
(computer engineering, design, visual arts, 3D animation, etc.)
and inspiring the next generation of video game professionals
by rewarding undergraduate students (1).
(1) In total, CAD22,000 in grants were awarded to the winning teams (equivalent to €14,000 at the end of March2016). All participants are also
eligible for 10courses offered by the Montreal studio. Since its first year, the competition has attracted more than 400students
- Registration Document 2016 81