Blizzard 2005 Annual Report Download - page 34
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Please find page 34 of the 2005 Blizzard annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.Cost of Sales—Software Royalties and Amortization
(In thousands)
March 31, 2005
% of Publishing
Net Revenues March 31, 2004
% of Publishing
Net Revenues Increase/(Decrease) Percent Change
$123,800 12% $59,744 9% $64,056 107%
Costofsales—softwareroyaltiesandamortizationfortheyearendedMarch31,2005increasedasapercentageofpublishingnetrevenuesfromthepriorfiscalyear,
from9%to12%.Inabsolutedollars,costofsales—softwareroyaltiesandamortizationfortheyearendedMarch31,2005alsoincreasedfromthepriorfiscalyear,from
$59.7millionto$123.8million.Thisincreasewasduetoanincreaseinthenumberoftitlesreleasedaswellasanincreaseintheoverallcoststodevelopgames.This
comparestofiscal2004inwhichahigherproportionofrevenueswerederivedfrominternallydevelopedtitleswithlowerassociatedgamedevelopmentcosts.Infiscal
2006,weexpectcostofsales—softwareroyaltiesandamortizationtodecreaseasapercentageofpublishingnetrevenuesascomparedtofiscal2005asourfiscal2006
titlesslateincludesahigherpercentageofinternallydevelopedtitles.
Cost of Sales—Intellectual Property Licenses
(In thousands)
March 31, 2005
% of Publishing
Net Revenues March 31, 2004
% of Publishing
Net Revenues Increase/(Decrease) Percent Change
$62,197 6% $31,862 5% $30,335 95%
Costofsales—intellectualpropertylicensesfortheyearendedMarch31,2005increasedinabsolutedollarsandasapercentageofpublishingnetrevenuesoverthe
sameperiodlastyear,from5%to6%.Theincreasesinbothabsolutedollarsandasapercentageofpublishingnetrevenueswereduetothereleaseofmoretitleswith
associatedlicensedintellectualpropertyaswellascontinuedstrongcatalogsalesoftitleswithassociatedlicensedintellectualpropertycomparedtothetitlesreleased
infiscal2004forwhichahigherproportionofrevenueswasderivedfromtitlesthatwereinternallydevelopedwithnoassociatedintellectualproperty.Infiscal2005we
releasedthefollowingtitleswithassociatedintellectualproperty:
Spider-Man 2, Shrek 2, Shark Tale, X-Men Legends, THUG 2, Lemony Snicket’s A Series of Unfortunate Events
and
Doom 3
.Infiscal2004,
two of our top performingtitles,
True Crime: Streets of L.A.
and
Call of Duty,
were based onour wholly-owned original intellectual property.Infiscal 2006, weexpectcost of
sales—intellectualpropertylicensestoremainrelativelyflatasapercentageofpublishingnetrevenuesascomparedtofiscal2005.
Product Development
(In thousands)
March 31, 2005
% of Publishing
Net Revenues March 31, 2004
% of Publishing
Net Revenues Increase/(Decrease) Percent Change
$86,543 8% $97,859 15% $(11,316) (12%)
ProductdevelopmentexpensesfortheyearendedMarch31,2005decreasedasapercentageofpublishingnetrevenuesfromthepriorfiscalyear,from15%to8%.In
absolutedollars,productdevelopmentexpensesfortheyearendedMarch31,2005alsodecreasedfromthepriorfiscalyear,from$97.9millionto$86.5million.The
decreaseinproductdevelopmentasapercentageofpublishingnetrevenuesandinabsolutedollarsprimarilyresultedfromapre-taxchargeofapproximately$21million
takeninthethirdquarteroffiscal2004relatedtothecancellationofproductswhichwerebelievedtobeunlikelytoproduceanacceptablelevelofreturnonourinvestment.
Excludingtheimpactofthepre-taxcharge,productdevelopmentexpensesfortheyearendedMarch31,2005increasedbyapproximately$9.7million.Thisincrease
wasattributabletohighergamedevelopmentcostsasdevelopmenttimeandteamsizesaswellasqualityassurancetimeincreasedduetoenhancedproductionvalues
andtosupportmorecomplexandrobustgamingexperiences.Weexpectproductdevelopmentcoststoincreaseinabsolutedollarsduetonext-generationdevelopment
costsbutstayconstantasapercentageofrevenuesasweleveragethecostsagainstbiggerbrands,soldinmoremarkets,acrossmoregamingdevices.
page 32
Activision, Inc. — 2005 Annual Report
Management’s Discussion and Analysis of Financial Condition and Results of Operations