Ubisoft 2014 Annual Report Download - page 39

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Management Report
2014
34
The Milan studio collaborates with partner universities and takes part in conferences and courses
within universities. Every year, two to three students are selected to undertake internships at the
studio.
Ubisoft Singapore has continued its involvement in the DigiPen campus, a tripartite collaboration
between the DigiPen Institute of Technology Singapore, the Singapore Workforce Development
Agency (WDA) and the Ubisoft studio in Singapore. This collaboration, which began in October 2009,
consists of a 10-month training program with three different areas of specialization (Programming,
Game Design and Art).
The Canadian sites in Montreal and Quebec have just as much to offer when it comes to supporting
local development. In 2012, Ubisoft Montreal launched Academia, a group of programs with the dual
purpose of encouraging young people to stay in education and spurring on young talent in the video
games sector. Those taking part in Academia will become acquainted with the skills and abilities
sought by the industry and even get to try out the diverse aspects of these in real production
conditions. Participants will get the opportunity to practice their creativity, innovation and leadership
skills.
In addition, Nicolas Rioux, Vice President and Chief Executive Officer of the Quebec studio, sits on the
Board of Directors of CIMMI (center for digital imaging and interactive media), which aims to contribute
to technological progress and the growth of companies by providing multidisciplinary expertise in R&D
and technology transfer in the fields of digital imaging and interactive media.
1.4.4.2 STAKEHOLDER POLICY
1.4.4.2.1 Dialogue with third parties and external organizations
The Group considers all people and organizations affected by the Company’s business activities to be
stakeholders.
The methods of dialogue with these stakeholders are presented below:
Stakeholder
Methods of dialogue
Customers
• Online communication (for online games)
• Publication of information regarding our products
Suppliers
• Buyer/supplier meetings
• Supplier selection process
Shareholders and investors
• Telephone conferences for presentation of results, meetings and plenary meetings
• Regular meetings with individual shareholders
Employees
• Biannual employee satisfaction surveys
• Dialogue with employee representation bodies (if applicable)
Research and development
centers
• Collaborative approach, creation of and participation in R&D programs, university chairs
and professional integration associations
Communities, NGOs
• Social programs
• Partnerships with local NGOs
State, public organizations,
etc.
• Participation in working groups and local and international organizations on the challenges
facing our industry
1.4.4.2.2 Partnership and sponsorship actions
Ubisoft is built on the talent its teams possess and has placed a great deal of emphasis on the human
factor in all its operations since the Company was founded. Entertainment, enrichment, knowledge-
sharing and development of each individual’s potential are also central to Ubisoft’s mission as a
company.
For ten years now, Ubisoft has been running a sponsorship program entitled “Sharing More Than
Games.” This program provides management and other support for individual solidarity initiatives, both
local efforts and those that are broader-based, within Ubisoft.