Blizzard 2005 Annual Report Download - page 22

Download and view the complete annual report

Please find page 22 of the 2005 Blizzard annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 92

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92

OVERVIEW
Our Business
We฀are฀a฀leading฀international฀publisher฀of฀interactive฀entertainment฀software฀products.฀We฀have฀built฀a฀company฀with฀a฀diverse฀portfolio฀of฀products฀that฀spans฀a฀wide฀
range฀of฀categories฀and฀target฀markets฀and฀that฀is฀used฀on฀a฀variety฀of฀game฀hardware฀platforms฀and฀operating฀systems.฀We฀have฀created,฀licensed฀and฀acquired฀a฀group฀of฀
highly฀recognizable฀brands,฀which฀we฀market฀to฀a฀variety฀of฀consumer฀demographics.฀Our฀fiscal฀2005฀product฀portfolio฀included฀such฀best-selling฀products฀as฀
Spider-Man 2:
The Movie (“Spider-Man 2”), Shrek 2, Tony Hawk’s Underground 2 (“THUG 2”), Call of Duty: Finest Hour, Shark Tale, DOOM 3
฀and฀
X-Men Legends
.
Our฀products฀cover฀diverse฀game฀categories฀including฀action/adventure,฀action฀sports,฀racing,฀role-playing,฀simulation,฀first-person฀action฀and฀strategy.฀Our฀target฀customer฀
base฀ranges฀from฀casual฀players฀togameenthusiasts,฀children฀to฀adults฀and฀mass-market฀consumers฀to฀value”฀buyers.฀We฀currently฀offerour฀products฀primarily฀in฀
versions฀ that฀ operate฀ on฀ the฀ Sony฀ PlayStation฀ 2฀ (PS2),฀ Nintendo฀ GameCube฀ (“GameCube”)฀ and฀ Microsoft฀ Xbox฀ (“Xbox)฀ console฀ systems,฀ Nintendo฀ Game฀ Boy฀
Advance฀(“GBA”),฀Sony฀PlayStation฀Portable฀(“PSP)฀and฀Nintendo฀Dual฀Screen฀(“NDS”)฀hand-held฀devices฀and฀the฀personal฀computer฀(PC”).฀The฀installed฀base฀for฀this฀
current฀generation฀of฀hardware฀platforms฀is฀significant฀and฀growing฀and฀the฀fiscal฀2005฀release฀of฀two฀new฀handheld฀devices,฀NDS,฀which฀was฀released฀worldwide,฀and฀
PSP,฀which฀was฀released฀in฀North฀America,฀will฀also฀help฀expand฀the฀software฀market.฀We฀successfully฀executed฀our฀strategy฀of฀having฀a฀high-quality฀product฀presence฀
at฀the฀launch฀of฀the฀NDS฀and฀PSP฀with฀one฀title฀based฀on฀the฀Spider-Man฀franchise฀at฀the฀launch฀of฀the฀NDS฀and฀two฀titles฀based฀on฀the฀Spider-Man฀and฀Tony฀Hawk฀
franchises฀for฀the฀launch฀of฀the฀PSP.฀We฀are฀currently฀developing฀additional฀titles฀for฀the฀PSP฀and฀the฀NDS฀while฀continuing฀to฀develop฀games฀for฀the฀GBA฀given฀its฀large฀
and฀growing฀base.
We฀also฀intend฀to฀develop฀titles฀for฀the฀next-generation฀console฀systems฀which฀are฀being฀developed฀by฀Sony,฀Nintendo฀and฀Microsoft.฀Microsoft฀recently฀unveiled฀their฀
next-generation฀console,฀the฀Xbox฀360,฀which฀is฀expected฀to฀be฀released฀in฀November฀2005.฀We฀are฀currently฀developing฀four฀titles฀for฀release฀on฀the฀Xbox฀360,฀
Tony Hawk’s
American Wasteland, Call of Duty 2, Quake IV
and฀
GUN
.฀Sony฀and฀Nintendo฀recently฀unveiled฀their฀next-generation฀consoles,฀the฀PlayStation฀3฀and฀Revolution,฀respectively,฀and฀
both฀are฀expected฀to฀be฀released฀in฀calendar฀2006.฀Though฀there฀are฀still฀many฀unknowns฀relating฀to฀these฀new฀platforms,฀our฀aim฀is฀to฀have฀a฀significant฀presence฀at฀the฀
launch฀of฀each฀new฀platform฀while฀being฀careful฀not฀to฀move฀away฀too฀quickly฀from฀the฀current฀generation฀platforms฀given฀their฀large฀and฀still฀growing฀installed฀base.
Our฀publishing฀business฀involves฀ the฀development,฀marketing฀and฀saleof฀products฀directly,฀by฀ license฀or฀ through฀ our฀ affiliatelabel฀program฀ with฀certain฀ third-party฀
publishers.฀In฀the฀United฀States฀and฀Canada,฀we฀primarily฀sell฀our฀products฀on฀a฀direct฀basis฀to฀mass-market฀retailers,฀consumer฀electronics฀stores,฀discount฀warehouses฀
and฀game฀specialty฀stores.฀We฀conduct฀our฀international฀publishing฀activities฀through฀offices฀in฀the฀United฀Kingdom฀(UK),฀Germany,฀France,฀Italy,฀Spain,฀the฀Netherlands,฀
Australia,฀Sweden,CanadaandJapan.Ourproducts฀are฀sold฀internationallyon฀a฀direct-to-retail฀basis,through฀third-party฀distribution฀and฀licensing฀arrangements฀
and฀through฀our฀wholly-ownedEuropean฀distribution฀subsidiaries.฀Our฀distribution฀business฀consistsof฀operations฀located฀in฀the฀UK,฀theNetherlands฀andGermany
that฀provide฀logistical฀and฀sales฀services฀to฀third-party฀publishers฀of฀interactive฀entertainment฀software,฀our฀own฀publishing฀operations฀and฀manufacturers฀of฀interactive฀
entertainment฀hardware.
Our฀profitability฀is฀directlyaffected฀by฀the฀mix฀of฀revenuesfrom฀our฀publishing฀and฀distribution฀businesses.฀Operating฀margins฀realized฀fromour฀publishing฀business฀
are฀substantially฀higher฀than฀margins฀realized฀from฀our฀distribution฀business.฀Operating฀margins฀in฀our฀publishing฀business฀are฀affected฀by฀our฀ability฀to฀release฀highly฀
successful฀or฀“hit”฀titles.฀Though฀many฀of฀these฀titles฀have฀substantial฀production฀or฀acquisition฀costs฀and฀marketing฀budgets,฀once฀a฀title฀recoups฀these฀costs,฀incremental฀
net฀revenues฀directly฀and฀positively฀impact฀our฀operating฀margin.฀Operating฀margins฀in฀our฀distribution฀business฀are฀affected฀by฀the฀mix฀of฀hardware฀and฀software฀sales,฀
with฀software฀producing฀higher฀margins฀than฀hardware.
page 20
Activision, Inc. 2005 Annual Report
Management’s Discussion and Analysis of Financial Condition and Results of Operations