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Activision, Inc. — 2005 Annual Report
page 17
TH E I N T R O D U C T I O N O F T H E ฀ N I N T E N D O ฀ D S A N D ฀ S O N Y ฀ P S P ฀ M A R K E D T H E B E G I N N I N G O F A N E X C I T I N G N E W E R A F O R V I D E O G A M E S . ฀
MI C R O S O F T S฀ X B O X 3 6 0 , ฀ S O N Y S฀ P L A Y ST A T I O N ฀ 3 A N D ฀ N I N T E N D O S฀ R E V O L U T I O N W I L L U S H E R I N T H E N E X T G E N E R A T I O N O F C O N S O L E
G A M I N G . ฀ P E R S O N A L C O M P U T E R S E Q U I P P E D W I T H V I S T A ,฀ M I C R O S O F T SE N H A N C E D O P E R A T I N G E N V I R O N M E N T , ฀ W I L L O F F E R
E N T I R E L Y N E W O P P O R T U N I T I E S F O R ฀ P C ฀ G A M E S . T H E S E N E W S Y S T E M S A L L S H A R E AC O M M O N A T T R I B U T E T H E Y W I L L D E L I V E R
E N H A N C E D P R O D U C T I O N V A L U E S T H A T A R E L I K E L Y T O E X P A N D T H E O V E R A L L M A R K E T F O R V I D E O G A M E S .
FO R T H E F I R S T T I M E , ฀ T H E ฀ N I N T E N D O ฀ D S ฀ A N D ฀ P S P ฀ B R I N G C O N S O L E -L I K E P R O D U C T I O N V A L U E S T O P O R T A B L E G A M I N G W H I C H H A S
P R E V I O U S L Y A P P E A L E D T O 6 – 1 1 Y E A R O L D C O N S U M E R S . T H E S E N E W D E V I C E S A R E A T T R A C T I N G B O T H T H E T R A D I T I O N A L ฀ G A M E
BO Y A U D I E N C E , ฀ A N D O L D E R G A M E R S A G E S 1 2 2 5 , A N D T H E Y O F F E R AM O R E A T T R A C T I V E B U S I N E S S M O D E L T H A N ฀ G A M E ฀ B O Y , ฀
W H I C H S H O U L D C O N T R I B U T E T O O U R O V E R A L L M A R G I N E X P A N S I O N E F F O R T S .
TH E N E W C O N S O L E S D E L I V E R M E A N I N G F U L E N H A N C E M E N T S O V E R T O D A Y SG E N E R A T I O N O F H A R D W A R E . T H E S E S Y S T E M S O F F E R
S U P E R -C H A R G E D G R A P H I C S , ฀ H I G H -D E F I N I T I O N R E S O L U T I O N , ฀ T H E A T E R -L I K E S O U N D A N D M O R E M E M O R Y C A P A C I T Y . ฀ C O U P L E D W I T H
M U L T I P L A Y E R G A M I N G O V E R T H E I N T E R N E T A N D B R O A D E R G E O G R A P H I C A L H A R D W A R E P E N E T R A T I O N , ฀ T H E S E A D V A N C E S S H O U L D
C R E A T E T H E L A R G E S T A U D I E N C E S F O R G A M E S I N O U R I N D U S T R Y SH I S T O R Y . ฀
AN D ฀ A C T I V I S I O N I S R E A D Y T O L E V E R A G E T H E S E N E W O P P O R T U N I T I E S ! ฀ O V E R T H E P A S T Y E A R , W E M A D E AS I G N I F I C A N T C O M M I T M E N T
T O I N C R E A S E A N D S T R E N G T H E N O U R G A M E D E V E L O P M E N T P E R S O N N E L A N D R E S O U R C E S , ฀ A N D W E W I L L S U P P O R T A L L O F T H E N E W
S Y S T E M S W I T H G A M E S B A S E D O N T H E P O P U L A R F R A N C H I S E S W E C O N T R O L .
Preparing for new opportunities in video games
operating margin 13.1%
11. 6 %
11. 0 %
10. 2%
6.4%
2 0 0 4
2 0 0 3
2 0 0 2
2 0 01
2005