Ubisoft 2002 Annual Report Download - page 112

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2003
112
FINANCIAL
REPORT
Glossary
AAA (triple A): designation awarded to a video game when it achieves
a score of 95% in the trade press, and when it has sold more than
a million units worldwide.
Add-On: official program for a game consisting of additional levels,
new characters, improved features, etc. An add-on extends the life of
a product.They are often sold separately and require the original game.
Avatar: a semi-imaginary character that represents the player in
graphic form as he or she moves throughout the virtual universe
(e.g.MMO).
Blockbuster: a highly successful game and/or a game with strong
sales potential (several million units).
Dreamcast: a game console from Sega. It uses 128-bit technology
and was the first console with an integrated 56K modem, making
it possible to play on a network (via the Internet). It was launched in
Japan in November 1998 and in the United States in 1999.
Its production was discontinued in 2001.
Engine: a core that cannot operate without a front-end. The game
engine is the heart of the system. It allows use and operation of all
of the animations,images and audio,and makes the game interactive.
GameBoy®: a handheld console from Nintendo. The first handheld
console on the market. It was later available with a color screen:
the GameBoy® Color (GBC). This handheld console series sold more
than 100 million units.
GameBoy® Advance: a 32-bit portable console from Nintendo, which
was launched in Japan in 2001. It sold 700,000 units during its first
week on the market.
GameBoy® Advance SP™ (Special Project): the new handheld console
from Nintendo,launched in March 2003. It features many technological
innovations,such as a compact format,rechargeable battery and above
all, a backlit, collapsible high-resolution color screen. It uses 32-bit
technology. It is also compatible with all GameBoy® games. Less than
a week after its launch, more than 600,000 units were sold.
Game console: a computer without a keyboard, dedicated to gaming.
These machines generally have an impressive performance level
thanks to their specialization. Third-generation 128-bit consoles
appeared in 2000. They can also be connected to the Internet for
networked games and/or equipped with a DVD player.
GameCube™: a new console from Nintendo, which was launched
in Japan in September 2001, and in the United States and Europe
in November and May 2002, respectively. It is compatible with the
GameBoy®Advance.By the end of 2002,nearly 5 million machines had
been marketed (United States and Europe).
Gameplay: the form given to a game (i.e. story, enigma, action)
to ensure that it is sufficiently interesting and upgradeable.
Hit: highly successful video game, with sales of several hundred
thousand units.
Localization: the linguistic and cultural adaptation of a game for
a foreign country.
Matching: operation in which gamers are brought together to play
the same game online.
MMO (massively multiplayer online): term used to describe
"massively multiplayer online" games that can be played over an
Internet connection, the novel feature being that the game never stops.
N64 (Nintendo 64): a 64-bit game console designed by Nintendo
in 1995.
Pay to play: a process allowing online gaming only after a
subscription fee has been paid (usually on a monthly basis).This allows
the player to become a member of an international community
of gamers.The game box must usually be bought in advance.
Platform: a unit consisting of an operating system and hardware
architecture (which may be a console or a personal computer).
PlayStation®: a 32-bit console from Sony, also called PSX or PS®One,
which came out in 1995. It uses CDs as the game platform (in contrast
with consoles,which use N64-type cartridges).
PlayStation®2 (PS2) : a game console from Sony, which replaced the
PlayStation. It was launched in the United States and Europe in 2000.
The console is equipped with a DVD-ROM drive and is based on
a 128-bit processor dubbed the "Emotion Engine." Among "New
Generation" consoles, the PS2 is by far the most popular with
an installed base of more than 27 million units at the end of 2002
(United States and Europe).
PlayStation® Portable™ (PSP): the first handheld console from Sony,
scheduled to be launched in late 2004.
Porting: the process of porting a program from one environment
to another or adapting an application to a system different from the
one for which it was originally developed.
Production: the period during which a game is developed
(i.e. character animation,data integration into the engine,etc.).
Xbox™: a game console from Microsoft equipped with a 128-bit
processor. It was launched in the United States in November 2001 and
in Europe in February 2002. As of the end of 2002, the installed base
had reached 6 million consoles (United States and Europe).
Sources:Sciences-en-Ligne "Editions de l'Analogie“ glossary of scientific and technical terminology derived from the "Dictionnaire interactif des Sciences et Techniques"
by P. and J. Robert. (www.sciences-en-ligne.com) - Le Jargon Français v 3.2.119 by Roland Trique (www.linux-France.org/prj/jargonf.) - Ubi Soft Entertainment,2002