Avid 2004 Annual Report Download - page 11

Download and view the complete annual report

Please find page 11 of the 2004 Avid annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 88

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88

STORAGE AND NETWORKING
The greater the complexity of the digital production environment, the more urgent the need for
efficient, shared-storage solutions that deliver a true collaborative workflow. Avid’s strength in
this area has allowed us to take a clear lead in the broadcast industry, and many of the attributes
that we’ve brought to that market—robust storage, integrated digital asset management, and
real-time collaboration—also apply to film, video, TV,audio, and animation workflows.
As those industries migrate toward HD, the data rates associated with HD resolutions require
very large amounts of bandwidth and storage capacity. To overcome this challenge,
Avid developed the Avid DNxHD encoding technology, which enables an HD workflow with
the storage capacity and bandwidth requirements of SD files—but with the image quality
of 10-bit uncompressed HD files. By lowering the barrier to entryfor HD—and
making the source code for Avid DNxHD technology licensable for free—Avid is
helping to accelerate the adoption of HD technology throughout the industry.
The Avid Unity family of shared media networks offers
unmatched real-time, simultaneous collaboration
using uncompressed SD and high-efficiency
Avid DNxHD encoded media.
Leon S. Kennedy, a character in the
Capcom game series “Resident Evil,”
created using the SOFTIMAGE|XSI
3D digital content creation tool.
©Capcom Co., Ltd., 2005;
©Capcom U.S.A., Inc. 2005.
All rights reserved.
COMPUTER GRAPHICS
In the same way that our end-to-end broadcast workflow has helped customers increase their
productivity, Avid’s computer graphics pipeline provides an integrated production environment
for teams of game developers and visual effects artists. Whether working on video games,
films, TV shows, live broadcasts, commercials, or music videos, these professionals can take
advantage of a pipeline that features Avid’s award-winning 3D, digital asset management,
and nonlinear editing solutions.