Ubisoft 2005 Annual Report Download - page 29

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27
UBISOFT • 2006 ANNUAL REPORT
EXPERTISE
always fully supports the creative idea for a new game, the company has also implemented
a procedure for selecting the most appropriate tools at an early stage of the project – be
they in-house, commercial software or a mix of the two – thereby placing innovation and
superior functionality at the heart of its development strategy.
The company’s strong relationships with console manufacturers also play an important
role in maintaining its technological lead. One of the first to receive development kits
for the next-gen machines, Ubisoft’s head start on the new technology has led to it
being one of the only publishers capable of launching titles within the first couple of
months of each new platform’s release.
TOM CLANCY’S
GHOST RECON
ADVANCED
WARFIGHTER™
ON XBOX 360™:
“VIRTUAL”
PROOF
The outstanding success of the Xbox 360™
version of the 3rd episode in the
Tom Clancy’s Ghost Recon®series,
launched just a couple of months
after the release of the Microsoft
console, is a prime example of
Ubisoft’s capacity to share know-how
and fully exploit the power of
next-gen technology. A multi-site
production, and, as such, a Ubisoft
first, the game was developed using
the collective talents of several
of its studios around the world, each
bringing their own set of
competencies to the project.
The result took the gaming community
by storm, with average ratings well
above 91% and unanimous praise from
critics and consumers alike. Setting
a new graphic reference for the
industry thanks to a state of the art
rendering engine, the game has
received acclaim for the immersive
experience it offers due to its high
quality animation, sound realism
and overall gameplay.