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77
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
FINANCIAL INFORMATION
For the Year Ended December 31, 2013 and 2012
(Amounts in millions)
Year Ended
December 31, 2013 December 31, 2012 $ Increase % Increase
Amount % of Total8Amount % of Total8(Decrease) (Decrease)
GAAP Net Revenues by Segment/Platform
Mix
Activision and Blizzard:
Online subscriptions1 $912 20 % $ 986 20 % $ (74) (8)%
PC 340 7 675 14 (335) (50)
Sony PlayStation3 963 21 876 18 87 10
Microsoft Xbox4 1,198 26 1,019 21 179 18
N
intendo Wii and Wii U 218 5 291 6 (73) (25)
Total console2 2,379 52 2,186 45 193 9
Other7 629 14 703 14 (74) (11)
Total Activision and Blizzard 4,260 93 4,550 94 (290) (6)
Distribution:
Total Distribution 323 7 306 6 17 6
Total consolidated GAAP net revenues 4,583 100 4,856 100 (273) (6)
Change in Deferred Revenues5
Activision and Blizzard:
Online subscriptions1 (107) 85
PC (22) 37
Sony PlayStation3 (14) 30
Microsoft Xbox4 (87) (3)
N
intendo Wii and Wii U (10) (12)
Total console2 (111) 15
Other7 (1) (6)
Total changes in deferred revenues (241) 131
Non-GAAP Net Revenues by
Segment/Platform Mix
Activision and Blizzard:
Online subscriptions1 805 19 1,071 21 (266) (25)
PC 318 7 712 14 (394) (55)
Sony PlayStation3 949 22 906 18 43 5
Microsoft Xbox4 1,111 26 1,016 20 95 9
N
intendo Wii and Wii U 208 5 279 6 (71) (25)
Total console2 2,268 52 2,201 44 67 3
Other7 628 14 697 14 (69) (10)
Total Activision and Blizzard 4,019 93 4,681 94 (662) (14)
Distribution:
Total Distribution 323 7 306 6 17 6
Total non-GAAP net revenues6 $ 4,342 100 % $ 4,987 100 % $ (645) (13)%
1 Revenue from online subscriptions consists of revenue from all World of Warcraft products, including subscriptions, boxed
p
roducts, expansion packs, licensing royalties, and value-added services. It also includes revenues from Call of Duty Elite
memberships.
2 Downloadable content and their related revenues are included in each respective console platforms and total console.
3 Sony PlayStation includes revenues from PlayStation 2, PlayStation 3, and PlayStation 4.
4 Microsoft Xbox includes revenues from Xbox 360 and Xbox One.
5 We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred
net revenues.
6 Total non-GAAP net revenues presented also represents our total operating segment net revenues.
7 Revenue from other includes revenues from handheld and mobile devices, as well as non-platform specific game related
revenues such as standalone sales of toys and accessories products from the Skylanders franchise and other physical
merchandise and accessories.
8 The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ due to
the impact of rounding.
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