Activision 2013 Annual Report Download - page 34

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15
Nintendo Wii and Wii U ......................................................................... 10 12 66 (2) (54)
Total console ................................................................................................ 111 (15) (13) 126 (2)
Other(2) ................................................................................................... 1 63 (5) 3
Total impact on consolidated net revenues ....................................................... $ 241 $ (131) $ 266 $ (372) $ (397)
(1) Revenues from online subscriptions consists of revenues from all World of Warcraft products, including
subscriptions, boxed products, expansion packs, licensing royalties, and value-added services, and revenues from
Call of Duty Elite memberships.
(2) Revenues from other includes revenues from handheld and mobile devices, as well as non-platform specific game
related revenues such as standalone sales of toys and accessories products from our Skylanders franchise and other
physical merchandise and accessories.
(3) Sony PlayStation includes revenues from PlayStation 4, PlayStation 3, and PlayStation 2.
(4) Microsoft Xbox includes revenues from Xbox One and Xbox 360.
(5) The percentages of total are presented as calculated. Therefore the sum of these percentages, as presented, may differ
due to the impact of rounding.
Net revenues from online subscriptions decreased in 2013, as compared to 2012, primarily as a result of lower
revenues from Call of Duty Elite memberships, lower World of Warcraft subscription revenues, and lower Blizzard catalog sales
from World of Warcraft: Cataclysm and value-added services. The decrease was partially offset by the recognition of previously
deferred revenues from World of Warcraft: Mists of Pandaria. Net revenues from online subscriptions decreased in 2012, as
compared to 2011, primarily as a result of lower World of Warcraft subscription revenues, and lower Blizzard catalog sales from
World of Warcraft: Cataclysm, which was released in December 2010. The decrease was partially offset by revenues from Call
of Duty Elite memberships and World of Warcraft: Mists of Pandaria.
Net revenues from PC decreased in 2013, as compared to 2012, primarily as a result of lower revenues from Diablo
III for the PC, which was released in May 2012, partially offset by revenues from StarCraft II: Heart of the Swarm, which was
released in March 2013, and the recognition of previously deferred revenues from Call of Duty: Black Ops II. Net revenues from
PC significantly increased in 2012, as compared to 2011, primarily as a result of sales of Diablo III. The increase was partially
offset by the decrease in revenues from StarCraft II: Wings of Liberty, which was released in July 2010.
Net revenues from PlayStation and Xbox increased in 2013, as compared to 2012, primarily due to strong revenues
from Call of Duty: Black Ops II digital downloadable content, as compared to downloadable content packs for Call of Duty:
Modern Warfare 3, and stronger catalog sales of Call of Duty: Black Ops II, as compared to catalog sales of Call of Duty:
Modern Warfare 3. The increase was partially offset by lower revenues from our value business, due to its more focused slate of
titles and lower revenues from sales of Call of Duty: Ghosts, as compared to revenues from sales of Call of Duty: Black Ops II in
2012. Net revenues from PlayStation and Xbox decreased in 2012, as compared to 2011, primarily due to lower revenues from
Call of Duty downloadable content packs and catalog sales, partially offset by sales from the Skylanders franchise.
Net revenues from Nintendo Wii and Wii U decreased in 2013, as compared to 2012, primarily due to lower sales
from our Skylanders franchise and fewer title releases on the Wii and Wii U platforms. Net revenues from Nintendo Wii and Wii
U decreased in 2012, as compared to 2011, primarily due to overall weaker catalog sales and fewer comparable releases,
partially offset by additional revenues from titles associated with the launch of the Wii U.
Net revenues from other decreased in 2013, as compared to 2012, primarily due to lower revenues from handheld
titles and from sales of standalone toys and accessories from the Skylanders franchise. Net revenues from other significantly
increased in 2012, as compared to 2011, primarily as a result of the sale of standalone toys and accessories from the Skylanders
franchise (both from the launch of Skylanders Giants in the fourth quarter of 2012 and Skylanders Spyro’s Adventure, which was
launched in the fourth quarter of 2011).
Deferred revenues recognized for online subscriptions increased in 2013, as compared to 2012, primarily due to
recognition of previously deferred revenues from World of Warcraft: Mists of Pandaria, which was released in September 2012,
and lower revenues deferred from the World of Warcraft franchise. Deferred revenues recognized for online subscriptions
decreased in 2012 as compared to 2011, primarily due to revenues deferred from World of Warcraft: Mists of Pandaria, which
was released in September 2012, and lower revenues recognized from World of Warcraft: Cataclysm, which was released in
December 2010, and was partially offset by additional revenues recognized from Call of Duty Elite memberships in 2012.