Ubisoft 2003 Annual Report Download - page 13

Download and view the complete annual report

Please find page 13 of the 2003 Ubisoft annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 136

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136

Ubisoft Strengthens its
Presence in North America
Ubisoft is developing rapidly in North America. In 2003, it became the 7th
largest independent software publisher in the U.S., with over 42 % growth*.
The group also established its position in Europe, particularly
in Great Britain, where it registered a 24% growth for 2003/04, placing
it 5th among independent publishers.
Targeting High-growth,
High-profit Markets
The group consolidated its position for 128 bit consoles, the year’s
fastest-growing industry segment. Ubisoft’s rapidly rising sales figures
on this segment make this position all the more relevant: + 68%
in 2003/04 (+62% in 2002/03).
In-house Development:
A Strategy that Works
In-house creation projects represent 86% of total company sales,
compared to 77% in 2002/03, confirming the relevance of Ubisoft’s
studio and production strategies.
Capital Distribution
as of June 30, 2004
History and Key Figures
02
ANNUAL REPORT 2004 13
*During the 2003/04 calendar year
Xbox®
PlayStation®2
PlayStation®
GameCube
Development
Publishing
Distribution
CD-ROM PC
Others
Game Boy®
Advance
Public
Guillemot Family
Ubisoft SA
Europe
North
America
Rest of the world