Ubisoft 2003 Annual Report Download - page 21

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Sharing Skills,
Experience and
Enthusiasm
Studios
04
Bringing in More
Emotions
ANNUAL REPORT 2004 21
Whatever job they perform on the production chain, Ubisoft's
creative designers all have the same goal in mind. Scriptwriters,
graphic artists, sound designers, game designers, computer
specialists, animators, data managers and testers all team up to
make the Ubisoft gameplay experience truly unique.
Excitement is the key to success on today's video game
market. The time has come to build games with real
depth of feeling, achieved through intelligent
scenarios, player/character interactivity, good
dialogue, and overall atmosphere. Ubisoft's
next challenge is to differentiate itself even
further from its competitors by delivering a
wealth and depth of feeling to its players.
To help stimulate knowledge transfer between
development teams, Ubisoft has created an in-house
Academy of Experts. A group of 30 specialists work-
ing on different projects meet up several times a year
to share their skills and experience in various areas such
as graphics, animation, sound design, and programming.
Ubisoft’s knowledge-sharing strategy is employed in individual
projects, such as the development of Tom Clancy’s Splinter Cell®
on PlayStation®2, which combined the diverse talents of a team
of Canadian, French and Italian developers.