THQ 2004 Annual Report Download - page 4

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INDUSTRY LEADING
FRANCHISES
Becoming a crowd favorite—means developing your own dynamic style. To stand out
from the competition, you’ve got to exhibit strength, speed and endurance. To win,
you’ve got to face the opposition head-on or face elimination. At THQ, we are winning,
taking on all comers as we’ve taken our World Wrestling Entertainment video
games to an even greater level of quality in fiscal 2004. Leading the charge for THQ,
WWESmackDown!Here Comes the Painfor PlayStation®2 achieved the highest
quality ratings in franchise history—winning the hearts of consumers with with nearly
two million units shipped around the world! Total WWEvideo game shipments on
all platforms surpassed three million units worldwide in fiscal 2004. And as we bring
the WWEto each console again in 2004, we expect to benefit even more from
the increasing number of mass-market consumers who are playing video games
as console prices become more affordable. THQ joining forces with WWEand
JAKKS Pacific—it’s a signature move that has generated more than a half a
billion dollars in revenues for THQ since we acquired the license in 1999, making this
brand one of the most successful franchises ever in the industry.