THQ 2005 Annual Report Download - page 10
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Games based on the excitement of World Wrestling Entertainment™have consistently generated more than $100
million per year for THQ since 2002. With a constant evolution of stars and plot lines from the television show,
coupled with innovations in game play, including multi-player online functionality and celebrity voice talent, the
WWE games continue to gain in popularity. In addition, the growing popularity of WWE's programming around the
world helps drive international sales of video games based on the brand.
HIGHLIGHTS
WWE AGREEMENT VIA THQ/JAKKS PACIFIC JOINT VENTURE
Signed: June 1998
Scope: Exclusive, world-wide, all consoles and handheld
Term: 2014 1
MILLION-UNIT SELLERS
TITLE LAUNCH DATE SALES PERFORMANCE
WWE™SmackDown!™Vs. Raw®Nov. 2004 2+ million units life-to-date
WWE™SmackDown!™Here Comes the Pain Oct. 2003 2+ million units life-to-date
WWE™SmackDown!™Shut Your Mouth Oct. 2002 2+ million units life-to-date
WWE™SmackDown!™Just Bring It Nov. 2001 2+ million units life-to-date
WWE™No Mercy™Nov. 2000 1+ million units life-to-date
16YEARS
1998-2014
1
1. Initial term ends 2009. THQ/JAKKS Pacific joint venture has the option to extend the agreement for an additional five years.