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FORWARD-LOOKING STATEMENTS
The statements contained in this Annual Report on Form 10-K that are not historical facts may be
‘‘forward-looking statements’’ within the meaning of the Private Securities Litigation Reform Act of 1995.
Such statements include, but are not limited to statements regarding industry prospects and future results
of operations or financial position. We generally use words such as ‘‘anticipate,’’ ‘‘believe,’’ ‘‘could,’’
‘‘estimate,’’ ‘‘expect,’’ ‘‘forecast,’’ ‘‘future’’ ‘‘intend,’’ ‘‘may,’’ ‘‘plan,’’ ‘‘positioned,’’ ‘‘potential,’’ ‘‘project,’’
‘‘scheduled,’’ ‘‘set to,’’ ‘‘subject to,’’ ‘‘upcoming’’ and other similar expressions to help identify forward-
looking statements. These forward-looking statements are based on current expectations, estimates and
projections about the business of THQ Inc. and its subsidiaries and are based upon management’s current
beliefs and certain assumptions made by management. Such forward-looking statements are subject to
risks and uncertainties that could cause actual results to differ materially from those expressed or implied
by such forward-looking statements, including, but not limited to, business, competitive, economic, legal,
political and technological factors affecting our industry, operations, markets, products or pricing. The
forward-looking statements contained herein speak only as of the date on which they were made, and we
disclaim any obligation to update any forward-looking statements to reflect events or circumstances after
the date of this Annual Report. Risks and uncertainties that may affect our future results include, but are
not limited to, those discussed under the heading ‘‘Risk Factors,’’ included in Item 1A herein.
All references to ‘‘we,’’ ‘‘us,’’ ‘‘our,’’ ‘‘THQ,’’ or the ‘‘Company’’ in the following discussion and analysis
mean THQ Inc. and its subsidiaries. Most of the properties and titles referred to in this Annual Report are
subject to trademark protection.
PART I
Item 1. Business
Introduction
We are a leading worldwide developer and publisher of interactive entertainment software for all popular
game systems, including:
Home video game consoles such as Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3 and Sony
PlayStation 2;
Handheld platforms such as Nintendo DS, Sony PSP and wireless devices; and
Personal computers (including games played online).
Our titles span a wide range of categories, including action, adventure, fighting, racing, role-playing,
simulation, sports and strategy. We have created, licensed and acquired a group of highly recognizable
brands, which we market to a variety of consumer demographics ranging from products targeted at
children and the mass market to products targeted at core gamers. Our portfolio of licensed properties
includes games based on popular fighting brands such as World Wrestling Entertainment and the Ultimate
Fighting Championship; kids and family brands such as DreamWorks Animation, Disney•Pixar, Marvel
Entertainment and Nickelodeon; core gamer brand Warhammer 40,000; as well as others. In addition to
licensed properties, we also develop games based upon our own intellectual properties, including Company
of Heroes, DeBlob, Frontlines, MX vs. ATV, Red Faction and Saints Row.
We develop our products using both internal and external development resources. The internal resources
consist of producers, game designers, software engineers, artists, animators and game testers located within
our internal development studios and corporate headquarters. The external development resources consist
of third-party software developers and other independent resources such as artists, voice-over actors and
composers. We refer to this group of development resources as our Studio System.
1