Blizzard 2004 Annual Report Download - page 59

Download and view the complete annual report

Please find page 59 of the 2004 Blizzard annual report below. You can navigate through the pages in the report by either clicking on the pages listed below, or by using the keyword search tool below to find specific information within the annual report.

Page out of 73

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73

Revenues by platform were as follows (amounts in thousands):
Year ended March 31, 2004 2003 2002
Console $732,220 $674,621 $480,695
Hand-held 43,306 64,069 159,042
PC 172,130 125,426 146,697
Tota l $947,656 $864,116 $786,434
A significant portion of our revenues is derived from products based on a relatively small number of popular brands
each year. In fiscal 2004, 31% of our consolidated net revenues (44% of worldwide publishing net revenues) was
derived from two brands, one of which accounted for 17% and the other of which accounted for 14% of consolidated
net revenues (24% and 20%, respectively, of worldwide publishing net revenues). In fiscal 2003, 38% of our
consolidated net revenues (52% of worldwide publishing net revenues) was derived from two brands, one of which
accounted for 20% and the other of which accounted for 18% of consolidated net revenues (27% and 25%, respec-
tively, of worldwide publishing net revenues). In fiscal 2002, 35% of our consolidated net revenues (50% of world-
wide publishing net revenues) was derived from two brands, one of which accounted for 31% and the other of which
accounted for 4% of consolidated net revenues (44% and 6%, respectively, of worldwide publishing net revenues).
11. Computation of Earnings Per Share
The following table sets forth the computations of basic and diluted earnings per share (amounts in thousands, except
per share data):
Year ended March 31, 2004 2003 2002
Numerator:
Numerator for basic and diluted earnings per share—
income available to common shareholders $ 77,715 $ 66,180 $ 52,238
Denominator:
Denominator for basic earnings per share—
weighted average common shares outstanding 133,249 144,359 113,966
Effect of dilutive securities:
Employee stock options and stock purchase plan 11,042 10,278 18,648
Warrants to purchase common stock 602 846 1,161
Potential dilutive common shares 11,644 11,124 19,809
Denominator for diluted earnings per share—weighted average
common shares outstanding plus assumed conversions 144,893 155,483 133,775
Basic earnings per share $ 0.58 $ 0.46 $ 0.46
Diluted earnings per share $ 0.54 $ 0.43 $ 0.39
Options to purchase approximately 9,471,000, 7,799,000 and 237,000 shares of common stock for the years
ended March 31, 2004, 2003 and 2002, respectively, were not included in the calculation of diluted earnings per
share because their effect would be antidilutive.
Notes to Consolidated Financial Statements
Activision, Inc. 2004 Annual Report
page 62