Nintendo 2006 Annual Report Download - page 13

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Established subsidiaries in France, UK, the Netherlands, Belgium,
Spain and Australia. The Nintendo Gateway program is
introduced to provide Nintendo entertainment to airline
passengers and hotel guests in the U.S. Built Uji-Okubo plant in
Kyoto, Japan.
Released the Super Game Boy, a peripheral for the Super NES,
which enables Game Boy software to be played on TV screen.
Released Donkey Kong Country for Super NES that uses
proprietary Advanced Computer Modeling (ACM) graphics. Uji,
Uji-Ogura and Uji-Okubo plants received ISO-9002.
Started selling SatellaView adapter for Super Famicom in Japan,
enabling the system to receive digital data from broadcast
satellite.
Launched Nintendo 64 in Japan and the U.S. The first software
title, Super Mario 64, is proclaimed by many as "the greatest
video game of all time!" Nintendo introduces the Game Boy
Pocket, a sleeker, 30-percent smaller version of the world's most
popular hand-held video game system. Pokémon Red & Blue for
Game Boy are introduced in Japan.
Nintendo introduces the innovative Rumble Pak attachment for
the Nintendo 64 controller which enables game players to feel
vibrations during gameplay. Nintendo 64 hits the European
market. In Japan, Nintendo introduces the Nintendo Power system
to convenience stores where game players can rewrite their Super
Famicom game content. Pokémon TV series starts in Japan.
Nintendo introduces Game Boy Color along with innovative
devices called the Game Boy Camera and Printer, bringing new
life to the longest running hit in the history of interactive
entertainment. Pokémon, a breakthrough game concept for Game
Boy, is introduced overseas and generates an international craze
to catch 'em all! Pokémon the 1st movie is released in Japan.
Nintendo introduces Hey You, Pikachu! in Japan with Nintendo 64
VRS, the first Voice Recognition System for console video games.
Nintendo introduces Pokémon Stadium for Nintendo 64, which
can make use of the 64GB Pak to transfer game data from a
Game Boy cartridge to the Nintendo 64 console to be shown on
the TV screen. Released the Legend of Zelda: Ocarina of Time”
for Nintendo 64 worldwide.
Game Boy Color games, Pokémon Gold & Silver, are introduced in
Japan. Randnet DD, joint venture with Recruit Co., introduced
”64DD” peripheral for Nintendo 64.
Game Boy sells its one hundred millionth unit. Introduced Kirby's
Tilt'n Tumble Game Boy game, the first video game software with
”motion sensor” technology in Japan. Pokémon Crystal Version
for Game Boy Color is introduced in Japan. The headquarters of
Nintendo Co., Ltd. are relocated from the Higashiyama-ward to
the Minami-ward of Kyoto, Japan.
Started selling Mobile Adapter GB system in Japan, which links
Game Boy Color and Game Boy Advance to cell phones. Launched
Game Boy Advance worldwide. The new version of Game Boy
employs a 32-bit CPU and can generate 32,000 colors
simultaneously on the screen. Launched Nintendo GameCube in
Japan and in the U.S. e-Reader, which scans special barcodes
printed on paper cards, is introduced as a peripheral for Game
Boy Advance. Introduced Nintendo GameCube Game Boy
Advance Cable to connect Nintendo GameCube with Game Boy
Advance.
Nintendo GameCube hits the European and the Australian
markets. Satoru Iwata takes office as President of Nintendo Co.,
Ltd. Introduced Pokémon Ruby & Sapphire for Game Boy
Advance.
Launched Game Boy Advance SP, equipped with front-lit screen,
rechargeable Lithium-Ion battery, and compact folding design.
Introduced Game Boy Player, which enables Game Boy software
to be played on the TV screen. Established the Tokyo Software
Designing Department to facilitate development in Tokyo. Began
an online membership service, Club Nintendo. iQue (China) Ltd.,
a China based affiliate introduced the iQue PLAYER in China.
Launched the Game Boy Advance software Classic NES Series. The
hand-held gaming device Nintendo DS, which opened up a new
style of entertainment with its dual screens, touch control,
wireless communication, and voice recognition technology,
launched in Japan and in the U.S.
Launched Nintendo DS in Europe and in Australia. Launched
Game Boy micro, a lightweight version of the Game Boy Advance
equipped with a back light screen, worldwide. Kicked off
Nintendo Wi-Fi Connection, the wireless internet service for the
Nintendo DS which has three key elements; “easy, safe and
charge-free”. Introduced Touch! Generations titles, aimed at
expanding the user base. Among these titles, Nintendogs
cultivated a new user demographic. Also from the line-up, Brain
Age: Train Your Brain in Minutes a Day, coupled with its sequel
version, and Big Brain Academy, which formed a new brain
training genre, were released in Japan.
Launched Nintendo DS Lite, a smaller and lighter version of the
Nintendo DS equipped with a brighter screen, in order to meet
various consumer preferences in Japan.
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2006 ( ~ March )